Release Notes for 582

Miglioramenti

NotaStato

Adds a button to Asset Import to reset the import tree.

Live

Allows SharedTable to be expanded when viewed in the Watch window.

Live

Adds LogService:ClearOutput() which clears the Output window contents.

Live

Adjusts the default max forces and max torques for constraints created from the ribbon toolbar to better reflect common uses.

Live

For performance reasons, turns off language features for very long scripts or scripts with very long lines, per script.

Live

Adds a "Reload plugins on file changed" setting to Studio to improve Rojo-based plugin development workflows.

Live

Allows per-axis limits on max force for the LinearVelocity constraint.

Pending

Improves MemoryStore error messages.

Pending

Improves previews of materials generated by the Material Generator.

Pending

The Mac Client now supports input from all input method editors.

Pending

Correzioni

NotaStato

Fixes asset fetch failure in ContentProvider:PreloadAsync() for un-parented VideoFrame instances.

Live

Fixes Microprofiler displaying unused UserTokens, enables searching timers by user-defined labels, and fixes hover tooltip displaying "$UserToken".

Live

Fixes a bug where content streaming would sometimes leave gaps in the world in experiences with fast moving players/vehicles.

Live

Fixes missing Lock tool icon.

Live

Fixes interactions between Studio and engine highlight instances.

Live

Dragging an object influenced by a RigidConstraint will always move it rather than the dragged parts sometimes snapping back to where they previously were.

Live

Fixes issue on macOS where mouse events would have a different button number for up and down events, when control key was pressed or released during the interaction.

Live

Fixes issue where CanvasGroup would not render properly after toggling the Visible property.

Live

Fixes issue where the scrollbar did not shrink properly when elastic scrolling was used.

Live

Input methods on Windows will not produce an extra white space upon text input by pressing enter.

Live