Mejoras
Nota | Estado |
---|---|
Fixes FPS drop when using EditableMesh in certain cases. | Live |
LuauHeap tool inside Developer Console will allow Luau VM memory use exploration on both Client and RCC with an additional ability to compare memory consumption changes over time and find unparented DataModel instance references pinned inside scripts. | Live |
Fixes issue with Import Asset > Apply To All applying incorrect node. | Pending |
Pressing Enter (and F2 on Windows) edits the selected item in the Properties window. | Pending |
Correcciones
Nota | Estado |
---|---|
When the Workspace.StreamingIntegrity mode was enabled and the character traveled to a very far away place, the client might have gotten stuck in streaming pause for a very long time. This issue is now fixed by limiting Workspace.StreamingIntegrity to the streamable area while keeping it disabled outside of that area. | Live |
Fixes an issue where the Script Profiler may display an incorrect session duration value while live updating is enabled. | Live |
Fixes the "Functions" view in the Script Profiler not displaying averaged results when using the "Average" button. | Live |
Fixes crash on loading certain meshes to EditableMesh. | Live |
Fixes live updating not working within the "Functions" view of the Script Profiler. | Live |
Fixes ordering of entries in the "Functions" tab of the Script Profiler to be sorted by longest duration to shortest duration. | Live |
Fixes bug where some lights with the "Shadows" property toggled on would not have shadows, and light would contribute behind the casting object. | Live |
Fixes an issue with AudioAnalyzer returning a non-zero spectrum while not receiving any input. | Live |
Fixes issue with StarterPlayer.CameraMaxZoomDistance and gamepads. | Live |
Fixes crash when creating internal live scripting services. | Live |
Addresses an Emulation > Device Manager bug where custom devices lose their "Platform" property when that property is changed. | Live |
Fixes issue where the Properties and Explorer windows would get focused without user intent, especially right at the start of a Play Solo test. | Live |
Fixes a bug where setting instance properties would not always give you back the Select tool. | Live |
Fixes an issue where searching and selecting an image on the image picker popup didn't apply the correct image. | Live |
Removes error messages that appeared when pressing the "t" or "r" key while freeform dragging over empty space. | Live |
Restores correct root joint scaling behavior for animations on characters which have AutomaticScalingEnabled set to false. | Live |
Fixes issue where publishing an animation created an error in the Output window. | Live |
Long and skinny rotated parts should no longer have selection boxes with overly wide lines. | Live |
Studio now displays a blue or green border around the 3D view in the Client or Server data model to help distinguish which is active. | Live |
TextBox.PlaceholderText on mobile will now continue showing when the text box is focused but empty. | Live |
Fixes asset reloading in Asset Manager. | Pending |
Fixes Plugin.Unloading signal not firing when using deferred signal behavior. | Pending |