---
title: "Use case tutorials"
url: /docs/en-us/tutorials/use-case-tutorials/use-case-tutorial-overview
last_updated: 2026-06-19T03:26:33Z
description: "An overview of creation use case tutorials covering topics like modeling, UI, and visual effects."
---

# Use case tutorials

# Modeling

**Modeling** is the process of crafting 3D objects for props, environments, and characters within your experiences. This process is important because it allows you to create both the visual and interactive content that encourages players to explore and engage with the 3D space.

## Studio modeling

Use solid modeling operations directly in Studio to form complex shapes by unioning and negating basic parts.

Intro to world building

Create neon signs with solid modeling

Assemble modular environments

## Blender modeling

Use third-party modeling tools like Blender to create meshes, then import them into Studio using the Importer.

Box modeling 101

Vertex coloring meshes

**##### Related docs**

- [Parts](/docs/en-us/parts.md)
- [Solid modeling](/docs/en-us/parts/solid-modeling.md)
- [Meshes](/docs/en-us/parts/meshes.md)
- [Texture and decals](/docs/en-us/parts/textures-decals.md)
- [Mesh specifications](/docs/en-us/art/modeling/specifications.md)
- [Texture specifications](/docs/en-us/art/modeling/texture-specifications.md)
- [Export requirements](/docs/en-us/art/modeling/export-requirements.md)
- [Roblox Blender plugin](/docs/en-us/art/modeling/roblox-blender-plugin.md)

# User interfaces

**User interfaces** (UI) are visual or interactive elements that either provide essential gameplay information or teach players how to complete unique user flows within your experiences. Strategically implementing UI in key locations on-screen and in the 3D space is important because UI communicates what players need to know to be successful and to have a positive user experience, such as information about their main objective or their location in the overall map.

Create HUD meters

Create interactive UI

Create proximity prompts

Create score bars

**##### Related docs**

- [On-screen UI](/docs/en-us/ui/on-screen-containers.md)
- [In-experience UI](/docs/en-us/ui/in-experience-containers.md)
- [Labels](/docs/en-us/ui/labels.md)
- [Buttons](/docs/en-us/ui/buttons.md)
- [Frames](/docs/en-us/ui/frames.md)
- [UI appearance modifiers](/docs/en-us/ui/appearance-modifiers.md)
- [Proximity prompts](/docs/en-us/ui/proximity-prompts.md)
- [Position and size UI objects](/docs/en-us/ui/position-and-size.md)

# Audio

**Audio** is sound that either increases a player's enjoyment of an experience, or delivers feedback for their actions, gameplay status, or events. While often overlooked, audio is important because it immerses players within your environments, makes 3D worlds feel realistic, and provides information that helps players meet their goals.

Add 2D audio

Add 3D audio

Add voice chat

Add text-to-speech

Add speech-to-text

**##### Related docs**

- [Audio overview](/docs/en-us/audio.md)
- [Audio assets](/docs/en-us/audio/assets.md)
- [Audio objects](/docs/en-us/audio/objects.md)
- [Audio effects](/docs/en-us/audio/effects.md)

# Lighting

**Lighting** is luminescence within the 3D space that allows players to see and interact with objects in your experiences. Adding and customizing light sources to meet the needs of your experience is important because lighting establishes mood, highlights important objects, and immerses players in either realistic or stylized environments.

Enhance indoor environments

Enhance outdoor environments

**##### Related docs**

- [Light sources](/docs/en-us/effects/light-sources.md)
- [Global lighting](/docs/en-us/environment/lighting.md)
- [Atmospheric effects](/docs/en-us/environment/atmosphere.md)
- [Post-processing effects](/docs/en-us/environment/post-processing-effects.md)
- [Skyboxes](/docs/en-us/environment/skybox.md)

# VFX

**Visual Effects** (VFX) are elements that enhance the player's user experience by either improving the environment with aesthetics that have real-world or custom physical behavior, or providing visual feedback on gameplay actions, such as casting a spell or interacting with a hazard. Designing environments and workflows with VFX in mind is important because VFX adds dynamic movement to scenes that would otherwise be static, and it can provoke emotions like joy or fear from players at key narrative moments.

Create laser beams

Create waterfalls

Create volcanoes

**##### Related docs**

- [Particle emitters](/docs/en-us/effects/particle-emitters.md)
- [Beams](/docs/en-us/effects/beams.md)
- [Trails](/docs/en-us/effects/trails.md)
- [Flipbooks](/docs/en-us/effects/particle-emitters.md#flipbooks)

# Physics

**Physics** in Studio is the simulation of real-world physical systems like gravity, aerodynamics, and friction. Understanding how Roblox emulates physics in real time is important because it allows you to create realistic and intuitive behavior in your experiences that's familiar and intuitive to players.

Physics 101

Create moving objects

Creating spinning objects

**##### Related docs**

- [Assemblies](/docs/en-us/physics/assemblies.md)
- [Network ownership](/docs/en-us/physics/network-ownership.md)
- [Mechanical constraints](/docs/en-us/physics/mechanical-constraints.md)
- [Mover constraints](/docs/en-us/physics/mover-constraints.md)
- [Roblox units](/docs/en-us/physics/units.md)

# Animation

**Animation** is the process of creating motion for your characters, objects, and environments using internal rigs that you can pose between keyframes. Designing models with rigging and skinning data is important because it allows you to create engaging, dynamic, and expressive objects that bend and flex naturally.

## Studio animation

Use the **Animation Editor** directly in Studio to create animations for models or meshes with rigging and skinning data.

Create character animations

Play character animations

## Blender animation

Use third-party modeling tools like Blender to create meshes with rigging and skinning data, then import them into Studio using the Importer.

Rig and skin a simple mesh

Rig and skin a humanoid model

**##### Related docs**

- [Animation editor](/docs/en-us/animation/editor.md)
- [Animation capture](/docs/en-us/animation/capture.md)
- [Curve editor](/docs/en-us/animation/curve-editor.md)
- [Inverse kinematics](/docs/en-us/animation/inverse-kinematics.md)
- [Use animations](/docs/en-us/animation/using.md)

# Scripting

**Scripting** in Studio is the use of the [Luau](https://luau.org/) programming language to add custom, dynamic behavior to your experiences so that they are engaging and fun to play. Understanding how programming works on Roblox is important because it allows you to write and organize your scripts that control things like logic, movement, events, and interactions between objects in the 3D space in a way that improves performance and optimization.

Script types and locations

Services

Properties and attributes

Events

**##### Related docs**

- [Reuse code](/docs/en-us/scripting/module.md)
- [Schedule code](/docs/en-us/scripting/scheduler.md)
- [Luau reference](/docs/en-us/luau.md)

# Camera and input

**Camera** is the object that determines what the player is able to see in the 3D space, and **input** is the method or device in which players access and interact with your experience, such as a mobile device or gamepad. Designing gameplay around your camera configuration and which input types players can use to access your experience is important because your design decisions directly impact accessibility, user experience, and how players can engage with objects.

Create a first-person camera

Create a side-scrolling camera

Create an isometric camera

Detect user input

**##### Related docs**

- [Customize the camera](/docs/en-us/workspace/camera.md)
- [Mouse and keyboard input](/docs/en-us/input/mouse-and-keyboard.md)
- [Mobile input](/docs/en-us/input/mobile.md)
- [Gamepad input](/docs/en-us/input/gamepad.md)

# Data storage

**Data stores** are a service you can use to save and load persistent player data across different player sessions. They store important information, like a player's progress or inventory, and allow you to retrieve it for the player next time they join your experience. Without data stores, your players would lose all of their progress every time they left the experience.

Save player data

Create a custom leaderboard

**##### Related docs**

- [Data stores vs memory stores](/docs/en-us/cloud-services/data-stores-vs-memory-stores.md)
- [Data stores](/docs/en-us/cloud-services/data-stores.md)