---
title: "Create a project"
url: /docs/en-us/tutorials/curriculums/core/building/create-a-project
last_updated: 2026-06-11T23:12:02Z
description: "This part of the tutorial gets you started with creating a project."
---

# Create a project

> **Info:** This curriculum uses Studio's built-in Assistant for routine tasks like creating instances, configuring properties, and generating scripts. This lets you spend more time on the creative aspects of building your game.
>
> Steps that include an Assistant workflow provide a **Build with Assistant** tab alongside a **Build it Yourself** tab. You can follow either approach, depending on how you'd like to work.

To start recreating the **Island Jump** [3D platformer experience](https://www.roblox.com/games/14238807008), you need a project to build in. A project is a collection of places, assets, and settings that together make up a Roblox game.

The fastest way to start is to use a Studio template. For this project, you'll use the default **Baseplate** template, which has a flat ground and a `Class.SpawnLocation` object.

1. In Roblox Studio, click **New Experience** in the upper-left corner.
2. In the **Explorer** window, expand **Workspace** and delete the **Baseplate** object so that the viewport shows an empty world with just the spawn location in the middle.

> **Warning:** If you don't see the **Explorer** window, toggle it on from Studio's **Window** menu.
![A viewport view of the baseplate template without the baseplate. The spawn location is highlighted in the middle of the view.](../../../../assets/tutorials/core-building-and-scripting/Baseplate-Deleted.jpg)

In the next section, you'll learn how to use the **Terrain Editor** to create an island environment around the spawn location.