---
title: "Material Generator"
url: /docs/en-us/studio/material-generator
last_updated: 2026-06-24T18:42:23Z
description: "The Material Generator is designed to create material variants from text entries."
---

# Material Generator

The **Material Generator** is designed to create material variants from text entries. Using it, you can type any phrase and hit **Generate** to see results within a few seconds. Once you find a satisfying result, you can instantly save it as a new custom material.

## Generate materials

To generate materials, open the **Material Generator** from Studio's **Window** ⟩ **3D** menu, or click **Generate** from the [Material](/docs/en-us/parts/materials.md#material-widget) widget's picker popup.

With the tool's window open:

1. In the text box at the top of the window, enter keywords and then click the **Generate** button. See [Best Practices](#best-practices) for guidelines. As follows are some example keyword combos and the approximate results. Note that every click of **Generate** yields different results, even with the exact same keywords. #### Example 1 "Stained Glass" #### Example 2 "Rainbow Pebbles Pile Matte Finish" #### Example 3 "Rusted Metal Charred" #### Example 4 "Japanese Cherry Blossom Fabric"
2. Click a generated image tile to view more options, as well as apply the material in "preview" mode to all selected parts.
3. Adjust the **Studs Per Tile** slider to interactively preview how the material's texture will appear on the selected parts. Additionally, test out the **Organic** toggle which makes materials appear less "repetitive" by randomizing the output._Adjustment of **Studs Per Tile** value and **Organic** toggle_
4. When ready, choose a **Base Material** to apply that material's [default physical properties](/docs/en-us/parts/materials.md#default-physical-properties) to your custom material. Then click the **Save & Apply Variant** button to save the custom material to the [Material Manager](/docs/en-us/parts/materials.md#material-manager).

## Best practices

Generating satisfying materials can be an iterative process requiring a longer list of descriptors to help focus in on the material you want. Here are some tips:

- For close-up patterns, try using terms like "close up," "top down," and "texture."
- For simpler repeating patterns, try using terms like "simple," "pattern," "symmetrical," and "flat."
- For more control, add stylistic terms like "photorealistic," "cartoon," or "hand-drawn."
- For the ability to change colors, try including terms like "grayscale" which will allow you to tint the material afterwards.