Release Notes for 652

Improvements

NoteStatus

Changes EditableMesh to inherit from Object and live outside the DataModel.

Live

Adds a new DataStore.GetVersionAtTimeAsync method to retrieve data store versions by timestamp.

Pending

Adds a Players property named BanningEnabled, which enables/disables the three Players methods that constitute the ban API.

Pending

Adds an entry to the beta features menu to enable incremental autocomplete in Studio.

Pending

Fixes stale lighting state when transitioning in then out of eager bulk execution.

Pending

Fixes voxelization of invalid parts and meshes.

Pending

Speeds up performance in the Output window when printing duplicate messages.

Pending

Avatar Setup now automatically reruns avatar marketplace validations if you change the scale of your avatar.

Pending

Fixes the Plugin Management window infinitely loading.

Pending

Fixes

NoteStatus

Fixes bug where an invalid ParticleEmitter.FlipbookLayout could be applied to a ParticleEmitter if a different property was modified.

Live

Enables UIStroke to be used in conjunction with rich text.

Live

Reduces the time it takes to seek to the desired time position in a VideoFrame.

Pending

Updates Luau parser to allow writing parenthesized types in generic type arguments, such as:


type X<T> = T
local x: X<(() -> ())?>
Pending

Fixes a rare bug for in-experience CSG incremental collision geometry.

Pending

Fixes a bug in non-strict mode under the New Solver Beta that causes method calls to incorrectly report argument count mismatches.

Pending

Fixes a bug in the New Type Solver Beta where property accesses from read-only tables would sometimes incorrectly report an error when read from to initialize another table's keys.

Pending

Fixes issues with the mobile touch jump button on character death.

Pending

Fixes a bug where the insert object popup would not let you use the arrow keys to change selection.

Pending

Fixes an issue where UIDragDetectors would no longer function when the visible property of its parent was toggled during a drag.

Pending