Improvements
Note | Status |
---|---|
Removes the setting in the 3D Importer that automatically opens the Avatar Setup plugin. Instead, open the Avatar Setup plugin from the Avatar tab and select the model you would like to set up. | Live |
Adds a beta feature to enable the import of multiple files at once via the Import 3D tool. | Live |
Deprecates the TestService property IsPhysicsEnvironmentalThrottled so that it's functionally always false. | Live |
Introduces modern versions of the Studio Device Emulator Device categories. | Live |
Auto-save now tries its best to delay itself if something is actively being edited. | Live |
Avatar auto setup now reports progress and stages. | Live |
Fixed Studio crash when executing scripts with large amounts of recursion. | Live |
Significantly reduced Physics mesh memory. | Pending |
Fixes
Note | Status |
---|---|
Editable Image will map to Editable Mesh based on UV instead of box mapping | Live |
Luau no longer reports missing keys "Backpack," "PlayerGui," and "PlayerScripts," for the Player type, matching autocomplete behavior. | Live |
Fixed an issue with dragging the L and H handles past each other in the AudioEqualizer editor. | Live |
Fixes a bug in the New Type Solver Beta that sometimes causes the length operator to erroneously infer the type boolean. | Live |
Fixes a bug where LocalTransparencyModifier did not fully hide certain ParticleEmitters and Fire objects when set to 1. | Live |
Corrects deprecated info in autocomplete list. | Live |
Adds additional debug logging for the Script Editor. | Live |
Fixes an issue preventing the GradientEditor color button to become locked after it was opened and closed once on macOS. Also introduces color change cancellation behavior to the GradientEditor color dialog, allowing users to easily discard changes. | Live |
Adds a button to re-run validation checks in Avatar Setup. | Live |
Fixes an issue where the Properties tab could become frozen after hitting a debug error in Play mode. | Live |