Improvements
Note | Status |
---|---|
Adds tolerance flag to support other uses of OverlapParams. | Live |
Optimizes the performance of reflection for WorldRoot:GetPartsInPart(), WorldRoot:GetPartBoundsInBox(), and WorldRoot:GetPartBoundsInRadius(). | Live |
Hides Compatibility as an option if it isn't the current lighting technology. | Live |
Adds VRService APIs for VR LaserPointer and Controller models. | Live |
Code Assist no longer shows an animating "..." in the Script Editor for auto-triggered requests. | Live |
Adds telemetry for Studio GPU info and driver. | Live |
Adds telemetry for Studio running under remote desktop. | Live |
Adds anti-aliasing support for Path2D. | Live |
Adds Display size to studio telemetry. | Pending |
Fixes
Note | Status |
---|---|
Fixes pathfinding Navigation Mesh missing entire chunks of the map when a part was placed too deep. | Live |
Fixes an issue where playing a Sound sometimes doesn't respect its playback region. | Live |
Fixes issues where shoreline water was too thick when placed in vertical spikes and not round in spheres. | Live |
Fixes return type of Enums:GetEnums() to be {Enum}. | Live |
On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input. | Live |
Resolves an issue where some signals would not fire during a UIDragDetector drag. | Live |
Fixes an issue where setting the UIDragDetector.DragAxis property to (0, 0) would cause it to be (nan, nan) and uneditable. | Live |
Humanoid:GetPropertyChangedSignal("FloorMaterial") now fires properly. | Pending |
Pending |