Improvements
Note | Status |
---|---|
Adds option to disable force limits for LinearVelocity. | Live |
Adds a field to the ScriptProfiler window that displays the length of the profiling session. | Live |
Fixes a rare bug in repeat..until loops due to interaction of continue statement and locals declared in repeat..until loop and captured in a closure. | Live |
In a Team Create place, you can now jump to other collaborator's primary cursor position if they are viewing or editing script in editor. Previously, you would jump to the first line of the viewport. | Live |
When using the avatar previewer (which will soon be renamed to indicate its expanded functionality), any mesh parts inside the avatar that are not limbs will now show you a prompt to turn them into accessories. This will modify the avatar itself. You can opt into skipping this for any mesh parts. | Live |
Fixes
Note | Status |
---|---|
Fixes issue where some Workspace properties didn't save during Team Create. | Live |
Fixes issue where grass unexpectedly stretches. | Live |
Fixes ControllerManager GroundController bug where if the floor was destroyed, the Controller would deactivate and not reactivate again. | Live |
Updates PlayerScripts gamepad zoom and vehicle camera. | Live |
Changes Script Editor and command bar autocomplete behavior to insert instead of replace when users autocomplete by either pressing the Enter/Return key or double-clicking. Autocomplete behavior still replaces text when users press the Tab key. | Live |
Fixes ScaleTo behavior for large moving assemblies. Their speed will increase proportionally as you might expect rather than increasing dramatically and flinging them off into space. | Live |
Fixed a bug where very large models could not be published without error. | Live |
Ensures that resetting the quick access bar to its defaults persists after restarting Studio. | Live |
Fixes an issue where users could not move their camera in the server view while their game is running. | Pending |