Improvements
Note | Status |
---|---|
OrderedDataStores errors under Error Code 502 now return more descriptive error messages, including a "Reason" string describing the error. | Live |
Improves performance of physics midphase. | Live |
Expressions that use math.pi/math.huge are now optimized more thoroughly. | Live |
Improved randomness and performance of BrickColor.random() | Live |
String interpolation has been optimized and is 1.5x-2x faster depending on the number and types of formatted expressions. | Live |
autocomplete icons upgrade | Live |
DragDetectors with DragStyle Scriptable and also those with BestForDevice on VR (which uses 6DOF motion) will properly follow the given orientation when moving with nonanchored objects using Physical ResponseStyle. Previously this worked only for the Geometric case and for Anchored objects. | Live |
Update Terrain Editor beta such that plane lock will not jump back to the origin when editing the rotation through the text inputs. | Live |
Fixed a rare bug where the explorer did not expand its items. | Live |
Add new Interactable property for GuiObjects, representing the ability for GuiObjects to be interacted with and allowing state changes. Add new NonInteractable GuiState, representing a state where GuiObjects cannot be interacted with by a User. | Live |
Allow tags to be added and removed from the properties panel as a beta feature | Pending |
Input method editors on Windows now have a better user experience by anchoring the window near the cursor. | Pending |
Input methods on Windows now support highlighting the part under composition when typing Japanese. | Pending |
Fixes
Note | Status |
---|---|
| Live |
| Live |
Fixed grass flickering in while editing | Live |
Fix terrain smooth brush | Live |
ScriptEditor formatter will indent indexing operator ":" and "." | Live |
When dragging a part using DragDetectors, if the drag is interrupted, the drag will be properly canceled and cleaned up. The interruptions handled are deletion of the DragDetector, setting the DragDetector to enabled = false, player respawning, player leaving game, and launching of player menu. | Live |
When dragging a non-anchored object with a DragDetector in Physical ResponseStyle, if you use the control key to change from planar to linear translation (for DragStyle TranslatePlaneOrLine or TranslateLineOrPlane) then it will now work correctly | Live |
[DragDetectors] When using Team Create, changes to the Axis, SecondaryAxis, Orientation, WorldAxis, and WorldSecondary axis will correctly save and replicate to Team Create. | Live |
Fixed a bug where SurfaceGui doesn't update when the ancestor of its Adornee changes | Live |