Improvements
Note | Status |
---|---|
Fix Truss Climbing pathfinding doesn't work when the truss is in an enclosed space. | Live |
HttpService: the performance of JSONDecode has been substantially improved. | Live |
Fixed a bug where in very rare cases objects may never stream back in after streaming out. | Live |
We are going to deprecate CollisionGroupId very soon, this change will hide the CollisionGroupId from the property widget if the CollisionGroup is non-default or the Collision Group Id is 0. | Live |
Fixed issues in VR when Camera.HeadScale is set | Live |
Transform tool now uses PivotTo internally, improving performance and allowing it to move packages without causing modifications. | Live |
Fixed potential crash in share modal and simplified UI | Live |
With the new "Explorer Search Results" Beta feature:
| Pending |
A part of Explorer search results beta feature. Drag select now ignores hierarchy items (grey items) during filter. Shift-click bulk selection also ignores hierarchy items only when the initial and ending items for the action are both filtered items (white items). | Pending |
Fixes
Note | Status |
---|---|
Allow dynamic property lookup for classes in Luau's non-strict mode, and improve error reporting on dynamic property lookup for classes in strict mode. | Live |
Luau will now disallow equality comparisons between types where it cannot possibly work. | Live |
Fixes a memory leak related to Lua Events. | Live |
Improved checking for uninhabited Luau types. | Live |
Fix the issue where an error output will be present when calling game.ReplicatedFirst:RemoveDefaultLoadingScreen() in an async manner | Live |
Custom shortcuts for "Move - Toggle" and "Rotate - Toggle" will correctly toggle the state of move and rotate snapping mode. | Live |
Fixed a regression with the Rotate tool in Studio that would introduce an abnormally high amount of floating point error causing visible gaps between parts when rotating an object several times without reselecting it. | Live |
Improves readability for Luau type hints in Studio script editor by adding indentation for types that span multiple lines. | Pending |