Release notes for 503

Improvements

NoteStatus

New Squash property to particles for non-uniform particle stretching, curve controlled for bouncy effects.

Live

Improve PluginManagement loading speed

Live

Added instrumentation so that required assets can be surfaced on the Developer Console in Studio and Game Server. Renamed Model to required_asset_# where # is the asset id for required assets so that errors from required assets can be attributed properly in call stacks.

Pending

Fixes

NoteStatus

Improve performance of programs which make heavy use of nested unions.

Live

Fix bug with Bones that lead to inaccurate TransformedWorldCFrame values.

Live

The correct Robux balance is shown in the success dialog after purchasing plugins.

Live

Fixed a backtrace crash for AnchorVerb on data model closing

Live

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