Improvements
Note | Status |
---|---|
Fixed bug where CSG operations on parts with sizes below 0.05 would increase back to 0.05. | Live |
Better Breakpoints Beta is now live. | Live |
Adds Recent Animations option to Toolbox. | Live |
Adds My Animations option to Toolbox. | Live |
Adds animations option to creations tab in Toolbox. | Live |
Added 'AbsoluteCanvasSize' property for ScrollingFrame. | Live |
Support for nested generic function types. | Pending |
Closures with or without upvalues may, under complex microarchitectural conditions, be created only once unless setfenv is used, which reduces allocation traffic in some Luau scripts. | Pending |
Luau can now predict correct table size during table allocation in cases when the table literal is an argument to setmetatable, accelerating object construction in some OOP code. | Pending |
Fixes
Note | Status |
---|---|
Bug fix during scenarios where blocked events get fired for jump waypoints in the path even if path is not blocked. | Live |
AlignOrientation CoordindateFrame member renamed to CFrame | Live |
Fixes bugs where the AlignPosition properties were accidentally hidden. | Live |
Disabling Gaze input for VR, switching to gamepad input scheme. | Live |
Search term is carried over when changing categories in Toolbox's Marketplace and Inventory tabs. | Live |
Reduce performance impact of PlayerListManager on mobile with high player counts. | Live |
Fix a memory leak when using UIStroke | Live |