Release Notes for 485

Improvements

NoteStatus

Option on Workspace (HumanoidOnlySetCollisionsOnStateChange) that will change how the collision on humanoid body parts are set. If enabled, body parts collision states will only be updated when changing humanoid states (ex. run to jump), adding a character to the workspace, modifying an existing child of the character or adding or removing new instances under the character. At first, by default, this feature will be set to be disabled and the body parts will behave as they do today. In the future, though, the default option may change to enabled and will execute the behavior described above.

Live

AnimationClipEditor plugin does not deactivate if the user clicks on the Explorer

Live

Added AssetType.TShirt (alias for AssetType.TeeShirt, which is still available)

Live

new pathfinding path way points debug visualization

Live

Align Position and Align Orientation constraints have a new OneAttachment mode. When the constraints are in this mode the body that owns attachment0 will be the only body to move. For Align Position the attachment0 will be moved to the specified position. For Align Orientation the body will be rotated to the specified orientation, specified by both a primary and secondary axis. If primary axis only is true, then only the primary axis is used.

Live

Add debug visualizer for adaptive timestepping

Live

Add strict typing to playerscripts

Live

Improved Watch window readability to help developers get insights of variables. Display table address in the value column alongside preview

Live

Added new methods for scheduling threads for resumption on Heartbeat to the task library

Pending

New Velocity Stretch property for particle emitters that have the VelocityParallel orientation that elongates the particle shape in the direction of their velocity based on the velocity magnitude.

Pending

More detailed Ambient Occlusion in highest graphics quality setting on desktop.

Pending

MVP Clouds phase 1 release. Clouds object must be moved or placed under Workspace/Terrain to become visible.

Pending

Luau linter now displays warnings for erroneous or inefficient uses of table.insert/table.remove

Pending

table.insert(T, idx, v) will change is behavior when idx < 1: instead of shifting the entire table by 1, it will simply insert the value at index idx, similarly to what happens when idx > #T. This is necessary to prevent table.insert from going into an almost-infinite loop when idx is a negative value; note that all uses of table.insert where idx is not in [1, #T+1] range are very likely bugs, and script analysis will start warning about some of them.

Pending

Bootcamp Intro code

Pending

Fixes

NoteStatus

HumanoidDefaultAssets folder will be removed from beneath StarterPlayer

Live

Dont save animation data for non-joints

Live

Fixed an issue with the Animation Clip Editor not deactivating when selecting an object in the Explorer.

Live

Fix crash when clicking CreatPath in the Object Browser.

Live

Added parameter that controls intermediate waypoint spacing where math.huge means no intermediate waypoints

Live

Added deferred Lua resumption point to runservice start

Live

"CEB 104a:Making your first native change" Bootcamp change

Live

Minor improvement for raycast broadphase perf.

Live

Fix an issue where Toolbox could show the wrong categories in the dropdown on initial load.

Live

Replace waitForLongProcess with submitTask for undo/redo in RobloxStudioVerbs and ChangeHistoryService.

Live

Phase 1b cloud sampling improvements.

Pending

Luau-powered autocomplete now knows the type of resources in the data model.

Pending

Allow x["foo"] when x is an instance of a class.

Pending

Resumption of threads yielded by task.synchronize() are no longer throttled.

Pending