Improvements
Note | Status |
---|---|
MarketPlaceService:PromptPurchaseBundle() is now available to developers. | Live |
Added support to ChangeHistoryService for attributes | Live |
Fixes issue with Toolbox Asset Preview overflowing at narrow widths. Adds AudioPlayer scrubbing function to Toolbox Asset Preview. Toolbox Asset Preview shows times in the local timezone. | Live |
Asset Configuration versions' created field shows in the local time format. | Live |
Implemented some changes to change Animator joint search root from "my parent's parent" to instead use the Animator's immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change. | Pending |
Improved collision detection pipeline to more efficiently solve large collections of welded parts. | Pending |
Improved Physics Interpolation performance in large places with many interacting objects. | Pending |
Improve Luau parsing throughput by ~15% for code with table literals (1.8 MLOC/s -> 2.1 MLOC/s) | Pending |
| Pending |
Fixes
Note | Status |
---|---|
Luau Types: nonstrict mode now allows redeclaring global functions as long as both functions' types are compatible. | Live |
Removed the locking mechanism of the servo motors | Live |
Fixed the servo instability caused by large angular speeds and/or small torques | Live |
Fix RequestStreamAroundAsync timeout not working with Studio device emulation. | Live |
Fixes issues with modifier keys and right clicking in Studio. | Live |
Insert audio with correct name in Asset Manager | Live |
Fixed a bug with ScrollingFrame's 'Automatic Canvas Size' property (in Studio Beta) that was causing it not to work. | Live |
Fix UIListLayouts not updating properly when AutomaticSize beta is active | Live |
Fixed an issue when using UIAspectRatioConstraint and AutomaticSize together | Live |
Fixed a bug where Anchoring and un-achoring an object could cause interpolation behavior problems. | Pending |