Release Notes for 458

Improvements

NoteStatus

MarketPlaceService:PromptPurchaseBundle() is now available to developers.

Live

Added support to ChangeHistoryService for attributes

Live

Fixes issue with Toolbox Asset Preview overflowing at narrow widths. Adds AudioPlayer scrubbing function to Toolbox Asset Preview. Toolbox Asset Preview shows times in the local timezone.

Live

Asset Configuration versions' created field shows in the local time format.

Live

Implemented some changes to change Animator joint search root from "my parent's parent" to instead use the Animator's immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change.

Pending

Improved collision detection pipeline to more efficiently solve large collections of welded parts.

Pending

Improved Physics Interpolation performance in large places with many interacting objects.

Pending

Improve Luau parsing throughput by ~15% for code with table literals (1.8 MLOC/s -> 2.1 MLOC/s)

Pending
  • Improvements have been made to the animation system to allow it to take advantage of multi-core processors.
Pending

Fixes

NoteStatus

Luau Types: nonstrict mode now allows redeclaring global functions as long as both functions' types are compatible.

Live

Removed the locking mechanism of the servo motors

Live

Fixed the servo instability caused by large angular speeds and/or small torques

Live

Fix RequestStreamAroundAsync timeout not working with Studio device emulation.

Live

Fixes issues with modifier keys and right clicking in Studio.

Live

Insert audio with correct name in Asset Manager

Live

Fixed a bug with ScrollingFrame's 'Automatic Canvas Size' property (in Studio Beta) that was causing it not to work.

Live

Fix UIListLayouts not updating properly when AutomaticSize beta is active

Live

Fixed an issue when using UIAspectRatioConstraint and AutomaticSize together

Live

Fixed a bug where Anchoring and un-achoring an object could cause interpolation behavior problems.

Pending