Release Notes for 423

Improvements

NoteStatus

Added creator dropdown in new publish dialog

Live

Users with edit permission cannot edit permission or add or remove users in new game settings permissions

Live

Add double/triple click support with a new argument to GuiObject.Activated

Live

Add (bool)Gradient.Enabled which allows you to enable/disable the effect of gradient easily. Similar to particle/beam.Enbled.

Live

"onMovingHeartbeat" (microprofiler lablel) has been renamed to "updateVisuallySleeping" and will no longer be performed for headless server DataModels.

Pending

Added Animator.ApplyVelocities. Takes a list of motors and applies velocities to Part1 (the assumed child part). Requires that the joints were already removed from the World by changing parent or setting JointInstance.Enabled = false before calling. Should be called on the network owner immediately after disabling joints and before animations are canceled.

Pending

Improve performance of parallel collision detection in some cases.

Pending

Made updateVisuallySleeping (formerly known as onMovingHeartbeat) super fast.

Pending

Implemented initial support for first-class yieldable C calls in Luau VM, which makes pcall ~30x faster. This reworks the fundamentals of coroutine resumption so there be dragons.

Pending

Fixes

NoteStatus

Behavior improvements to the physics sleep system.

Live

Fix issue with streaming enabled that occurs when child parts are moved before parent resulting in the child part not being streamed in.

Live

Open Studio Go to File->New Create an empty place Go to File->Save and save it in a newly created folder (one that did not exist before, for instance on the desktop). Close the file/place in Studio Now delete the folder that you created when saving it, the one on your desktop. You should be able to delete that folder without any problems, unlike before when you would get an error message from Windows Explorer saying unable to delete.

Live

Publish buttons in new publish dialog will be disabled when publish is in progress

Live