Improvements
Note | Status |
---|---|
Improve performance related to particles | Live |
Added finer profiler markers for adorn rendering | Live |
Added new Avatar Importer to upload .fbx rig files from Blender or Maya. | Live |
When studio theme set to "Default", on start up, studio theme will be the same as OS theme on windows and mac. | Live |
Fix GPU timeline in microprofiler for GPU-intensive games like Aquaman | Pending |
Improve rendering performance on higher-end mobile devices on quality level 3+ | Pending |
Fixes
Note | Status |
---|---|
Fixes black screen on Tegra 2 and Tegra 3 devices (e.g. Nexus 7 and nvidia sheild) | Live |
Fix bright water in Voxel mode | Live |
Reimplement the original (before about a month ago) behavior for UIScale objects parented directly to GuiLayerCollector. | Live |
Fixed Mouse events on large rotated GuiObjects | Live |
Fixed a bug with AlwaysOnTop SurfaceGuis processing input before ScreenGuis. | Live |
Fixes black screen on Tegra 2 and Tegra 3 devices (e.g. Nexus 7 and nvidia sheild) | Live |
Instances with PackageLink descendants can now be cloned | Live |
Users are now unable to publish Packages that aren't archivable. | Live |
Fixes a crash on Client possible for certain combinations of DFInts values "DFIntCSGv2LodsToGenerate" and "DFIntCSGv2NLODs" when LODv2 is enabled | Pending |
Fix performance issue with in-game chat | Pending |