---
name: SlimTintMode
last_updated: 2026-07-10T16:31:58Z
type: enum
summary: "Determines the color-coding mode used by the SLIM debug tint overlay in the Developer Console."
---

# SlimTintMode

Determines the color-coding mode used by the SLIM debug tint overlay in the
Developer Console.

**Type:** enum

## Description

Determines the color-coding mode used by the SLIM debug tint overlay. Select a
mode via the **DebugVisualizations** panel in the Developer Console to
color-code meshes by different criteria.

## Items

| Name | Value | Description |
|------|-------|-------------|
| `None` | 0 | No tint is applied. Meshes render with their normal appearance. |
| `LOD` | 1 | Colors each mesh by its current level of detail using a blue-to-red heatmap. Blue indicates the lowest detail and warmer colors indicate higher detail. Useful for verifying that distant meshes are streaming at reduced fidelity. |
| `Meshes` | 2 | Assigns a distinct color to each individual mesh within a model. Useful for identifying mesh boundaries and verifying how a model is split into separate mesh parts. |
| `Zone` | 5 | Colors meshes by streaming zone. Green indicates the high-fidelity zone where the DataModel is present.; yellow indicates the low-fidelity zone where the DataModel is absent). |