---
name: MeshType
last_updated: 2026-06-16T23:34:32Z
type: enum
summary: "The MeshType Enum is used to set what type of mesh the SpecialMesh is."
---

# MeshType

The MeshType Enum is used to set what type of mesh the [SpecialMesh](/docs/reference/engine/classes/SpecialMesh.md) is.

**Type:** enum

## Items

| Name | Value | Description |
|------|-------|-------------|
| `Head` | 0 | The mesh is the default [Humanoid](/docs/reference/engine/classes/Humanoid.md) head mesh. |
| `Torso` | 1 | The mesh is the default Humanoid torso mesh. |
| `Wedge` | 2 | The mesh is a wedge. |
| `Sphere` | 3 | The mesh is a sphere. |
| `Cylinder` | 4 | The mesh is a cylinder. |
| `FileMesh` | 5 | The mesh is determined by the Roblox mesh asset ID provided. |
| `Brick` | 6 | The mesh is a brick (just like the shape of a default [BasePart](/docs/reference/engine/classes/BasePart.md)). |
| `Prism` | 7 | The mesh is a prism. |
| `Pyramid` | 8 | The mesh is a pyramid. |
| `ParallelRamp` | 9 | The mesh is a parallel ramp. |
| `RightAngleRamp` | 10 | The mesh is a right angle ramp. |
| `CornerWedge` | 11 | The mesh is a corner wedge. |