---
name: UIGradient
last_updated: 2026-06-10T23:09:12Z
inherits:
  - UIComponent
  - UIBase
  - Instance
  - Object
type: class
memory_category: Instances
summary: "Applies a color and transparency gradient to the UI elements rendered by the parent GuiObject."
---

# Class: UIGradient

> Applies a color and transparency gradient to the UI elements rendered by the
> parent [GuiObject](/docs/reference/engine/classes/GuiObject.md).

## Description

**UIGradient** applies a color and transparency gradient to the UI elements
rendered by the parent [GuiObject](/docs/reference/engine/classes/GuiObject.md). The appearance of the gradient is
configurable through its [Color](/docs/reference/engine/classes/UIGradient.md)
([ColorSequence](/docs/reference/engine/datatypes/ColorSequence.md)), [Transparency](/docs/reference/engine/classes/UIGradient.md)
([NumberSequence](/docs/reference/engine/datatypes/NumberSequence.md)), [Offset](/docs/reference/engine/classes/UIGradient.md)
([Vector2](/docs/reference/engine/datatypes/Vector2.md)), and [Rotation](/docs/reference/engine/classes/UIGradient.md) (number).

A [UIGradient](/docs/reference/engine/classes/UIGradient.md) will not apply to child or descendant
[GuiObjects](/docs/reference/engine/classes/GuiObject.md). In order to apply the same gradient to multiple
objects, you will need multiple gradient instances.

See also [Appearance Modifiers](/docs/en-us/ui/appearance-modifiers.md) for more
information on [UIGradient](/docs/reference/engine/classes/UIGradient.md) objects and how they work.

#### Supported Objects

You can apply gradients to [Frame](/docs/reference/engine/classes/Frame.md), [TextLabel](/docs/reference/engine/classes/TextLabel.md),
[TextButton](/docs/reference/engine/classes/TextButton.md), [ImageLabel](/docs/reference/engine/classes/ImageLabel.md), [ImageButton](/docs/reference/engine/classes/ImageButton.md), and
[ViewportFrame](/docs/reference/engine/classes/ViewportFrame.md). However, [ScrollingFrame](/docs/reference/engine/classes/ScrollingFrame.md) and [TextBox](/docs/reference/engine/classes/TextBox.md) are
not currently supported.

#### Performance Considerations

In order to efficiently use a [UIGradient](/docs/reference/engine/classes/UIGradient.md), follow these principles:

- Avoid using more than 6 color stops on the [Color](/docs/reference/engine/classes/UIGradient.md)
  sequence.

- Avoid using a [UIGradient](/docs/reference/engine/classes/UIGradient.md) on any object that applies a text stroke
  ([TextStrokeColor3](/docs/reference/engine/classes/TextLabel.md)), as the gradient will
  try to blend with strokes and borders, and may cause performance issues.

- Avoid setting [Color](/docs/reference/engine/classes/UIGradient.md) and
  [Transparency](/docs/reference/engine/classes/UIGradient.md) frequently: this causes the
  sequence of colors to rebuild often, which is expensive. If possible, set
  these properties only once and try to animate the
  [Offset](/docs/reference/engine/classes/UIGradient.md) or [Rotation](/docs/reference/engine/classes/UIGradient.md)
  properties to achieve a similar effect. Alternatively, you can change the
  color of the parent [GuiObject](/docs/reference/engine/classes/GuiObject.md) using such properties as
  [BackgroundColor3](/docs/reference/engine/classes/GuiObject.md),
  [ImageColor3](/docs/reference/engine/classes/ImageLabel.md), or
  [TextColor3](/docs/reference/engine/classes/TextLabel.md).

- When applying an unchanging gradient on a UI element whose state changes a
  lot, there is a tradeoff between using a [UIGradient](/docs/reference/engine/classes/UIGradient.md) (processing
  time) and a static gradient image (memory).

## Properties

### Property: UIGradient.Color

```json
{
  "type": "ColorSequence",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "UI"
  ]
}
```

This property describes the color to blend with the parent UI element
along the provided [ColorSequence](/docs/reference/engine/datatypes/ColorSequence.md). This property works in a
similar manner to [Beam.Color](/docs/reference/engine/classes/Beam.md) or [Trail.Color](/docs/reference/engine/classes/Trail.md), except that
it applies over an on-screen distance determined by the
[Offset](/docs/reference/engine/classes/UIGradient.md) and [Rotation](/docs/reference/engine/classes/UIGradient.md).

### Property: UIGradient.Enabled

```json
{
  "type": "boolean",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "UI"
  ]
}
```

Whether the gradient is enabled or not.

### Property: UIGradient.Offset

```json
{
  "type": "Vector2",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "UI"
  ]
}
```

This property determines the scalar translation of the gradient from the
center of the parent [GuiObject](/docs/reference/engine/classes/GuiObject.md). It is a scalar translation,
meaning that the actual pixel offset is determined by the
[AbsoluteSize](/docs/reference/engine/classes/GuiBase2d.md) of the parent
[GuiObject](/docs/reference/engine/classes/GuiObject.md). So, a value of `(1, 0)` would shift the gradient
horizontally to the right by a distance equal to the parent object's
on‑screen size. Depending on the [Rotation](/docs/reference/engine/classes/UIGradient.md),
this may cause the gradient to be partially visible or not visible at all.

Also see [Rotation](/docs/reference/engine/classes/UIGradient.md) which also affects the
geometry of the applied gradient.

### Property: UIGradient.Rotation

```json
{
  "type": "float",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "UI"
  ]
}
```

This property determines the **clockwise** rotation in degrees of the
[UIGradient](/docs/reference/engine/classes/UIGradient.md) starting from left to right. The beginning and end
control points snap to the edges of the parent [GuiObject](/docs/reference/engine/classes/GuiObject.md), but
maintain the provided rotation.

Also see [Offset](/docs/reference/engine/classes/UIGradient.md) which also affects the geometry
of the applied gradient.

### Property: UIGradient.Transparency

```json
{
  "type": "NumberSequence",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "UI"
  ]
}
```

This property describes how opaque the parent UI element will be along the
provided [NumberSequence](/docs/reference/engine/datatypes/NumberSequence.md). This property works in a similar
manner to [Beam.Transparency](/docs/reference/engine/classes/Beam.md) or [Trail.Transparency](/docs/reference/engine/classes/Trail.md), except
that it applies over an on‑screen distance determined by the
[Offset](/docs/reference/engine/classes/UIGradient.md) and [Rotation](/docs/reference/engine/classes/UIGradient.md).

Note that the envelope values of the
[NumberSequenceKeypoints](/docs/reference/engine/datatypes/NumberSequenceKeypoint.md) are ignored.

## Inherited Members

### From [Instance](/docs/reference/engine/classes/Instance.md)

- **Property `Archivable`** (`boolean`): Determines if an Instance and its descendants can be cloned using
- **Property `archivable`** (`boolean`):  *(deprecated, hidden)*
- **Property `Capabilities`** (`SecurityCapabilities`): The set of capabilities allowed to be used for scripts inside this
- **Property `Name`** (`string`): A non-unique identifier of the Instance.
- **Property `Parent`** (`Instance`): Determines the hierarchical parent of the Instance.
- **Property `PredictionMode`** (`PredictionMode`): 
- **Property `RobloxLocked`** (`boolean`): A deprecated property that used to protect CoreGui objects. *(hidden)*
- **Property `Sandboxed`** (`boolean`): When enabled, the instance can only access abilities in its `Capabilities`
- **Property `UniqueId`** (`UniqueId`): A unique identifier for the instance.
- **Method `AddTag(tag: string): ()`**: Applies a tag to the instance.
- **Method `children(): Instances`**: Returns an array of the object's children. *(deprecated)*
- **Method `ClearAllChildren(): ()`**: This method destroys all of an instance's children.
- **Method `Clone(): Instance`**: Create a copy of an instance and all its descendants, ignoring instances
- **Method `clone(): Instance`**:  *(deprecated)*
- **Method `Destroy(): ()`**: Sets the Instance.Parent property to `nil`, locks the
- **Method `destroy(): ()`**:  *(deprecated)*
- **Method `FindFirstAncestor(name: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorOfClass(className: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorWhichIsA(className: string): Instance?`**: Returns the first ancestor of the Instance for whom
- **Method `FindFirstChild(name: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance found with the given name.
- **Method `findFirstChild(name: string, recursive?: boolean): Instance`**:  *(deprecated)*
- **Method `FindFirstChildOfClass(className: string): Instance?`**: Returns the first child of the Instance whose
- **Method `FindFirstChildWhichIsA(className: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance for whom
- **Method `FindFirstDescendant(name: string): Instance?`**: Returns the first descendant found with the given Instance.Name.
- **Method `GetActor(): Actor?`**: Returns the Actor associated with the Instance, if any.
- **Method `GetAttribute(attribute: string): Variant`**: Returns the value which has been assigned to the given attribute name.
- **Method `GetAttributeChangedSignal(attribute: string): RBXScriptSignal`**: Returns an event that fires when the given attribute changes.
- **Method `GetAttributes(): Dictionary`**: Returns a dictionary of the instance's attributes.
- **Method `GetChildren(): Instances`**: Returns an array containing all of the instance's children.
- **Method `getChildren(): Instances`**:  *(deprecated)*
- **Method `GetDebugId(scopeLength?: int): string`**: Returns a coded string of the debug ID used internally by Roblox.
- **Method `GetDescendants(): Instances`**: Returns an array containing all of the descendants of the instance.
- **Method `GetFullName(): string`**: Returns a string describing the instance's ancestry.
- **Method `GetStyled(name: string, selector: string?): Variant`**: Returns the styled or explicitly modified value of the specified property,
- **Method `GetStyledPropertyChangedSignal(property: string): RBXScriptSignal`**: 
- **Method `GetTags(): Array`**: Gets an array of all tags applied to the instance.
- **Method `HasTag(tag: string): boolean`**: Check whether the instance has a given tag.
- **Method `IsAncestorOf(descendant: Instance): boolean`**: Returns true if an Instance is an ancestor of the given
- **Method `IsDescendantOf(ancestor: Instance): boolean`**: Returns `true` if an Instance is a descendant of the given
- **Method `isDescendantOf(ancestor: Instance): boolean`**:  *(deprecated)*
- **Method `IsPropertyModified(property: string): boolean`**: Returns `true` if the value stored in the specified property is not equal
- **Method `QueryDescendants(selector: string): Instances`**: 
- **Method `Remove(): ()`**: Sets the object's `Parent` to `nil`, and does the same for all its *(deprecated)*
- **Method `remove(): ()`**:  *(deprecated)*
- **Method `RemoveTag(tag: string): ()`**: Removes a tag from the instance.
- **Method `ResetPropertyToDefault(property: string): ()`**: Resets a property to its default value.
- **Method `SetAttribute(attribute: string, value: Variant): ()`**: Sets the attribute with the given name to the given value.
- **Method `WaitForChild(childName: string, timeOut: double): Instance`**: Returns the child of the Instance with the given name. If the
- **Event `AncestryChanged`**: Fires when the Instance.Parent property of this object or one of
- **Event `AttributeChanged`**: Fires whenever an attribute is changed on the Instance.
- **Event `ChildAdded`**: Fires after an object is parented to this Instance.
- **Event `childAdded`**:  *(deprecated)*
- **Event `ChildRemoved`**: Fires after a child is removed from this Instance.
- **Event `DescendantAdded`**: Fires after a descendant is added to the Instance.
- **Event `DescendantRemoving`**: Fires immediately before a descendant of the Instance is removed.
- **Event `Destroying`**: Fires immediately before (or is deferred until after) the instance is
- **Event `StyledPropertiesChanged`**: Fires whenever any style property is changed on the instance, including

### From [Object](/docs/reference/engine/classes/Object.md)

- **Property `ClassName`** (`string`): A read-only string representing the class this Object belongs to.
- **Property `className`** (`string`):  *(deprecated)*
- **Method `GetPropertyChangedSignal(property: string): RBXScriptSignal`**: Get an event that fires when a given property of the object changes.
- **Method `IsA(className: string): boolean`**: Returns true if an object's class matches or inherits from a given class.
- **Method `isA(className: string): boolean`**:  *(deprecated)*
- **Event `Changed`**: Fires immediately after a property of the object changes, with some