---
name: Handles
last_updated: 2026-06-10T02:17:46Z
inherits:
  - HandlesBase
  - PartAdornment
  - GuiBase3d
  - GuiBase
  - Instance
  - Object
type: class
memory_category: Instances
summary: "Places 3D handles around any object that its Adornee is set to."
---

# Class: Handles

> Places 3D handles around any object that its [Adornee](/docs/reference/engine/classes/Handles.md)
> is set to.

## Description

The `Handles` object places 3D handles around any object that its
[Adornee](/docs/reference/engine/classes/Handles.md) is set to; this property must be set to a 3D
object for the handles to appear. The color can be changed and the shape of
the handles can be set to either arrows or spheres.

For handles to be interactive, they must be parented to a player's
[PlayerGui](/docs/reference/engine/classes/PlayerGui.md) or the [CoreGui](/docs/reference/engine/classes/CoreGui.md).

## Properties

### Property: Handles.Faces

```json
{
  "type": "Faces",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Data",
  "capabilities": [
    "Basic",
    "UI",
    "Input"
  ]
}
```

Sets which sides the GUI handles will appear.

### Property: Handles.Style

```json
{
  "type": "HandlesStyle",
  "access": "ReadWrite",
  "security": {
    "read": "None",
    "write": "None"
  },
  "serialization": {
    "can_load": true,
    "can_save": true
  },
  "thread_safety": "ReadSafe",
  "category": "Appearance",
  "capabilities": [
    "Basic",
    "UI",
    "Input"
  ]
}
```

Sets the GUI style of the handles. Currently there are only two types:
[Resize](/docs/reference/engine/enums/HandlesStyle.md) and [Movement](/docs/reference/engine/enums/HandlesStyle.md).

## Events

### Event: Handles.MouseButton1Down

**Signature:** `Handles.MouseButton1Down(face: NormalId)`

Fired when the left mouse button goes down on one of the GUI handles.

*Security: None · Capabilities: Basic, UI, Input*

**Parameters:**

| Name | Type | Description |
|------|------|-------------|
| `face` | `NormalId` |  |

### Event: Handles.MouseButton1Up

**Signature:** `Handles.MouseButton1Up(face: NormalId)`

Fired when the left mouse button is released on one of the GUI handles.

*Security: None · Capabilities: Basic, UI, Input*

**Parameters:**

| Name | Type | Description |
|------|------|-------------|
| `face` | `NormalId` |  |

### Event: Handles.MouseDrag

**Signature:** `Handles.MouseDrag(face: NormalId, distance: float)`

Fired when the mouse moves while the MouseButton1Down event has fired, but
the left mouse button has not been released yet.

*Security: None · Capabilities: Basic, UI, Input*

**Parameters:**

| Name | Type | Description |
|------|------|-------------|
| `face` | `NormalId` |  |
| `distance` | `float` |  |

### Event: Handles.MouseEnter

**Signature:** `Handles.MouseEnter(face: NormalId)`

Fired when a mouse "enters" the GUI handle.

*Security: None · Capabilities: Basic, UI, Input*

**Parameters:**

| Name | Type | Description |
|------|------|-------------|
| `face` | `NormalId` |  |

### Event: Handles.MouseLeave

**Signature:** `Handles.MouseLeave(face: NormalId)`

Fired when the mouse leaves the GUI handle.

*Security: None · Capabilities: Basic, UI, Input*

**Parameters:**

| Name | Type | Description |
|------|------|-------------|
| `face` | `NormalId` |  |

## Inherited Members

### From [PartAdornment](/docs/reference/engine/classes/PartAdornment.md)

- **Property `Adornee`** (`BasePart`): Sets the object to adorn to.

### From [GuiBase3d](/docs/reference/engine/classes/GuiBase3d.md)

- **Property `Color`** (`BrickColor`): Sets the color of a GUI object. *(deprecated, hidden)*
- **Property `Color3`** (`Color3`): Sets the color of this GuiBase3d object.
- **Property `Transparency`** (`float`): Sets the transparency of this GuiBase3d object.
- **Property `Visible`** (`boolean`): Determines whether this GuiBase3d object and its descendants will

### From [Instance](/docs/reference/engine/classes/Instance.md)

- **Property `Archivable`** (`boolean`): Determines if an Instance and its descendants can be cloned using
- **Property `archivable`** (`boolean`):  *(deprecated, hidden)*
- **Property `Capabilities`** (`SecurityCapabilities`): The set of capabilities allowed to be used for scripts inside this
- **Property `Name`** (`string`): A non-unique identifier of the Instance.
- **Property `Parent`** (`Instance`): Determines the hierarchical parent of the Instance.
- **Property `PredictionMode`** (`PredictionMode`): 
- **Property `RobloxLocked`** (`boolean`): A deprecated property that used to protect CoreGui objects. *(hidden)*
- **Property `Sandboxed`** (`boolean`): When enabled, the instance can only access abilities in its `Capabilities`
- **Property `UniqueId`** (`UniqueId`): A unique identifier for the instance.
- **Method `AddTag(tag: string): ()`**: Applies a tag to the instance.
- **Method `children(): Instances`**: Returns an array of the object's children. *(deprecated)*
- **Method `ClearAllChildren(): ()`**: This method destroys all of an instance's children.
- **Method `Clone(): Instance`**: Create a copy of an instance and all its descendants, ignoring instances
- **Method `clone(): Instance`**:  *(deprecated)*
- **Method `Destroy(): ()`**: Sets the Instance.Parent property to `nil`, locks the
- **Method `destroy(): ()`**:  *(deprecated)*
- **Method `FindFirstAncestor(name: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorOfClass(className: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorWhichIsA(className: string): Instance?`**: Returns the first ancestor of the Instance for whom
- **Method `FindFirstChild(name: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance found with the given name.
- **Method `findFirstChild(name: string, recursive?: boolean): Instance`**:  *(deprecated)*
- **Method `FindFirstChildOfClass(className: string): Instance?`**: Returns the first child of the Instance whose
- **Method `FindFirstChildWhichIsA(className: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance for whom
- **Method `FindFirstDescendant(name: string): Instance?`**: Returns the first descendant found with the given Instance.Name.
- **Method `GetActor(): Actor?`**: Returns the Actor associated with the Instance, if any.
- **Method `GetAttribute(attribute: string): Variant`**: Returns the value which has been assigned to the given attribute name.
- **Method `GetAttributeChangedSignal(attribute: string): RBXScriptSignal`**: Returns an event that fires when the given attribute changes.
- **Method `GetAttributes(): Dictionary`**: Returns a dictionary of the instance's attributes.
- **Method `GetChildren(): Instances`**: Returns an array containing all of the instance's children.
- **Method `getChildren(): Instances`**:  *(deprecated)*
- **Method `GetDebugId(scopeLength?: int): string`**: Returns a coded string of the debug ID used internally by Roblox.
- **Method `GetDescendants(): Instances`**: Returns an array containing all of the descendants of the instance.
- **Method `GetFullName(): string`**: Returns a string describing the instance's ancestry.
- **Method `GetStyled(name: string, selector: string?): Variant`**: Returns the styled or explicitly modified value of the specified property,
- **Method `GetStyledPropertyChangedSignal(property: string): RBXScriptSignal`**: 
- **Method `GetTags(): Array`**: Gets an array of all tags applied to the instance.
- **Method `HasTag(tag: string): boolean`**: Check whether the instance has a given tag.
- **Method `IsAncestorOf(descendant: Instance): boolean`**: Returns true if an Instance is an ancestor of the given
- **Method `IsDescendantOf(ancestor: Instance): boolean`**: Returns `true` if an Instance is a descendant of the given
- **Method `isDescendantOf(ancestor: Instance): boolean`**:  *(deprecated)*
- **Method `IsPropertyModified(property: string): boolean`**: Returns `true` if the value stored in the specified property is not equal
- **Method `QueryDescendants(selector: string): Instances`**: 
- **Method `Remove(): ()`**: Sets the object's `Parent` to `nil`, and does the same for all its *(deprecated)*
- **Method `remove(): ()`**:  *(deprecated)*
- **Method `RemoveTag(tag: string): ()`**: Removes a tag from the instance.
- **Method `ResetPropertyToDefault(property: string): ()`**: Resets a property to its default value.
- **Method `SetAttribute(attribute: string, value: Variant): ()`**: Sets the attribute with the given name to the given value.
- **Method `WaitForChild(childName: string, timeOut: double): Instance`**: Returns the child of the Instance with the given name. If the
- **Event `AncestryChanged`**: Fires when the Instance.Parent property of this object or one of
- **Event `AttributeChanged`**: Fires whenever an attribute is changed on the Instance.
- **Event `ChildAdded`**: Fires after an object is parented to this Instance.
- **Event `childAdded`**:  *(deprecated)*
- **Event `ChildRemoved`**: Fires after a child is removed from this Instance.
- **Event `DescendantAdded`**: Fires after a descendant is added to the Instance.
- **Event `DescendantRemoving`**: Fires immediately before a descendant of the Instance is removed.
- **Event `Destroying`**: Fires immediately before (or is deferred until after) the instance is
- **Event `StyledPropertiesChanged`**: Fires whenever any style property is changed on the instance, including

### From [Object](/docs/reference/engine/classes/Object.md)

- **Property `ClassName`** (`string`): A read-only string representing the class this Object belongs to.
- **Property `className`** (`string`):  *(deprecated)*
- **Method `GetPropertyChangedSignal(property: string): RBXScriptSignal`**: Get an event that fires when a given property of the object changes.
- **Method `IsA(className: string): boolean`**: Returns true if an object's class matches or inherits from a given class.
- **Method `isA(className: string): boolean`**:  *(deprecated)*
- **Event `Changed`**: Fires immediately after a property of the object changes, with some