---
name: GamePassService
last_updated: 2026-06-11T17:05:16Z
inherits:
  - Instance
  - Object
type: class
memory_category: Instances
tags:
  - NotCreatable
  - Service
summary: "A service associated with the legacy game pass system. Use MarketplaceService for all new work."
---

# Class: GamePassService

> A service associated with the legacy game pass system. Use
> [MarketplaceService](/docs/reference/engine/classes/MarketplaceService.md) for all new work.

## Description

The GamePassService is a service that supports legacy game passes using _Asset
IDs_. [MarketplaceService](/docs/reference/engine/classes/MarketplaceService.md) should be used for all new game passes.

For more information about game passes, please see
[Game Passes](/docs/en-us/production/monetization/passes.md).

## Methods

### Method: GamePassService:PlayerHasPass

**Signature:** `GamePassService:PlayerHasPass(player: Player, gamePassId: int64): boolean`

This function will not work with new game passes; use
[MarketplaceService:UserOwnsGamePassAsync()](/docs/reference/engine/classes/MarketplaceService.md) instead.

This function returns `true` if the [Player](/docs/reference/engine/classes/Player.md) has the specified
legacy game pass. The result of this function may be cached, meaning it
should not be relied on to give an up to date result.

See [Passes](/docs/en-us/production/monetization/passes.md) for further
information.

#### Legacy Game Passes

Historically, game passes on Roblox had an **asset ID** associated with
them. Although such game passes still have an asset ID, they now also have
a **pass ID**. All new game passes created **only** have a pass ID.

Whether you are using an **Asset ID** or a **pass ID** determines which
API members you can use.

|  | Asset ID (Legacy) | Pass ID (Current) |
| --- | --- | --- |
| Verify Ownership | [GamePassService:PlayerHasPass()](/docs/reference/engine/classes/GamePassService.md) | [MarketplaceService:UserOwnsGamePassAsync()](/docs/reference/engine/classes/MarketplaceService.md) |
| Prompt a purchase | [MarketplaceService:PromptPurchase()](/docs/reference/engine/classes/MarketplaceService.md) | [MarketplaceService:PromptGamePassPurchase()](/docs/reference/engine/classes/MarketplaceService.md) |
| Prompted purchase finished | [MarketplaceService.PromptPurchaseFinished](/docs/reference/engine/classes/MarketplaceService.md) | [MarketplaceService.PromptGamePassPurchaseFinished](/docs/reference/engine/classes/MarketplaceService.md) |

*Yields · Security: None · Thread Safety: Unsafe · Capabilities: Monetization*

**Parameters:**

| Name | Type | Default | Description |
|------|------|---------|-------------|
| `player` | `Player` |  | The [Player](/docs/reference/engine/classes/Player.md) for which to check ownership. |
| `gamePassId` | `int64` |  | The _Asset ID_ of the game pass. This is **not** the _Game Pass ID_ (see above). |

**Returns:** `boolean` — Whether the [Player](/docs/reference/engine/classes/Player.md) owns the game pass.

**GamePassService:PlayerHasPass**

The below example will print whether or not the recently joined player owns
the ' with the ID of 103728213.

```lua
local Players = game:GetService("Players")

local GAMEPASS_ID = 103728213

Players.PlayerAdded:Connect(function(player)
	if game:GetService("GamePassService"):PlayerHasPass(player, GAMEPASS_ID) then
		print(player.Name .. " has the game pass!")
	else
		print(player.Name .. " doesn't have the game pass...")
	end
end)
```

## Inherited Members

### From [Instance](/docs/reference/engine/classes/Instance.md)

- **Property `Archivable`** (`boolean`): Determines if an Instance and its descendants can be cloned using
- **Property `archivable`** (`boolean`):  *(deprecated, hidden)*
- **Property `Capabilities`** (`SecurityCapabilities`): The set of capabilities allowed to be used for scripts inside this
- **Property `Name`** (`string`): A non-unique identifier of the Instance.
- **Property `Parent`** (`Instance`): Determines the hierarchical parent of the Instance.
- **Property `PredictionMode`** (`PredictionMode`): 
- **Property `RobloxLocked`** (`boolean`): A deprecated property that used to protect CoreGui objects. *(hidden)*
- **Property `Sandboxed`** (`boolean`): When enabled, the instance can only access abilities in its `Capabilities`
- **Property `UniqueId`** (`UniqueId`): A unique identifier for the instance.
- **Method `AddTag(tag: string): ()`**: Applies a tag to the instance.
- **Method `children(): Instances`**: Returns an array of the object's children. *(deprecated)*
- **Method `ClearAllChildren(): ()`**: This method destroys all of an instance's children.
- **Method `Clone(): Instance`**: Create a copy of an instance and all its descendants, ignoring instances
- **Method `clone(): Instance`**:  *(deprecated)*
- **Method `Destroy(): ()`**: Sets the Instance.Parent property to `nil`, locks the
- **Method `destroy(): ()`**:  *(deprecated)*
- **Method `FindFirstAncestor(name: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorOfClass(className: string): Instance?`**: Returns the first ancestor of the Instance whose
- **Method `FindFirstAncestorWhichIsA(className: string): Instance?`**: Returns the first ancestor of the Instance for whom
- **Method `FindFirstChild(name: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance found with the given name.
- **Method `findFirstChild(name: string, recursive?: boolean): Instance`**:  *(deprecated)*
- **Method `FindFirstChildOfClass(className: string): Instance?`**: Returns the first child of the Instance whose
- **Method `FindFirstChildWhichIsA(className: string, recursive?: boolean): Instance?`**: Returns the first child of the Instance for whom
- **Method `FindFirstDescendant(name: string): Instance?`**: Returns the first descendant found with the given Instance.Name.
- **Method `GetActor(): Actor?`**: Returns the Actor associated with the Instance, if any.
- **Method `GetAttribute(attribute: string): Variant`**: Returns the value which has been assigned to the given attribute name.
- **Method `GetAttributeChangedSignal(attribute: string): RBXScriptSignal`**: Returns an event that fires when the given attribute changes.
- **Method `GetAttributes(): Dictionary`**: Returns a dictionary of the instance's attributes.
- **Method `GetChildren(): Instances`**: Returns an array containing all of the instance's children.
- **Method `getChildren(): Instances`**:  *(deprecated)*
- **Method `GetDebugId(scopeLength?: int): string`**: Returns a coded string of the debug ID used internally by Roblox.
- **Method `GetDescendants(): Instances`**: Returns an array containing all of the descendants of the instance.
- **Method `GetFullName(): string`**: Returns a string describing the instance's ancestry.
- **Method `GetStyled(name: string, selector: string?): Variant`**: Returns the styled or explicitly modified value of the specified property,
- **Method `GetStyledPropertyChangedSignal(property: string): RBXScriptSignal`**: 
- **Method `GetTags(): Array`**: Gets an array of all tags applied to the instance.
- **Method `HasTag(tag: string): boolean`**: Check whether the instance has a given tag.
- **Method `IsAncestorOf(descendant: Instance): boolean`**: Returns true if an Instance is an ancestor of the given
- **Method `IsDescendantOf(ancestor: Instance): boolean`**: Returns `true` if an Instance is a descendant of the given
- **Method `isDescendantOf(ancestor: Instance): boolean`**:  *(deprecated)*
- **Method `IsPropertyModified(property: string): boolean`**: Returns `true` if the value stored in the specified property is not equal
- **Method `QueryDescendants(selector: string): Instances`**: 
- **Method `Remove(): ()`**: Sets the object's `Parent` to `nil`, and does the same for all its *(deprecated)*
- **Method `remove(): ()`**:  *(deprecated)*
- **Method `RemoveTag(tag: string): ()`**: Removes a tag from the instance.
- **Method `ResetPropertyToDefault(property: string): ()`**: Resets a property to its default value.
- **Method `SetAttribute(attribute: string, value: Variant): ()`**: Sets the attribute with the given name to the given value.
- **Method `WaitForChild(childName: string, timeOut: double): Instance`**: Returns the child of the Instance with the given name. If the
- **Event `AncestryChanged`**: Fires when the Instance.Parent property of this object or one of
- **Event `AttributeChanged`**: Fires whenever an attribute is changed on the Instance.
- **Event `ChildAdded`**: Fires after an object is parented to this Instance.
- **Event `childAdded`**:  *(deprecated)*
- **Event `ChildRemoved`**: Fires after a child is removed from this Instance.
- **Event `DescendantAdded`**: Fires after a descendant is added to the Instance.
- **Event `DescendantRemoving`**: Fires immediately before a descendant of the Instance is removed.
- **Event `Destroying`**: Fires immediately before (or is deferred until after) the instance is
- **Event `StyledPropertiesChanged`**: Fires whenever any style property is changed on the instance, including

### From [Object](/docs/reference/engine/classes/Object.md)

- **Property `ClassName`** (`string`): A read-only string representing the class this Object belongs to.
- **Property `className`** (`string`):  *(deprecated)*
- **Method `GetPropertyChangedSignal(property: string): RBXScriptSignal`**: Get an event that fires when a given property of the object changes.
- **Method `IsA(className: string): boolean`**: Returns true if an object's class matches or inherits from a given class.
- **Method `isA(className: string): boolean`**:  *(deprecated)*
- **Event `Changed`**: Fires immediately after a property of the object changes, with some