---
title: "Creator Store"
url: /docs/en-us/production/creator-store
last_updated: 2026-06-11T16:35:04Z
description: "The Creator Store is where you can find all assets for public use in your experiences."
---

# Creator Store

The **Creator Store** is a marketplace that features millions of assets made by Roblox and independent creators for others to use within their game development. It includes many different types of assets, such as 3D model asset packs, materials, Studio plugins, gameplay scripts, UI elements, and sound effects.

You can find the Creator Store both on the [Creator Hub](https://create.roblox.com/store) and directly inside Studio's [Toolbox](/docs/en-us/projects/assets/toolbox.md). Both access points allow you to find and save assets to your inventory so that you can reuse the assets in any of your projects.

#### Creator Hub View

#### Studio View

In addition to using or distributing your own free assets on the Creator Store, you can become a seller and monetize any models or plugins that you create for United States Dollars (USD). This monetization method lets you earn 100% of net proceeds on transactions, bypassing platform fees and DevEx rates.

## Asset categories

The Creator Store offers many asset categories for creators to use as they search for assets for their projects. When you narrow down your search to a specific category, additional sub-categories display to help you further filter your results for distinct gameplay objects.

For more information on any high-level asset category, click through the following tabs.

#### 3D Assets

The **3D Assets** category features three-dimensional assets that help bring your game's environment and characters to life. Models in this category contain 3D geometry, such as [parts](/docs/en-us/parts.md) and [meshes](/docs/en-us/parts/meshes.md), as well as collections of other visual or auditory objects that immerse players within the game, such as [physics](/docs/en-us/physics.md) and [audio](/docs/en-us/audio/objects.md) objects.

![Example of SurfaceAppearance applied to a Bush Mesh](../assets/modeling/surface-appearance/SurfaceAppearance-Example-1.jpg)

![Example of SurfaceApperance applied to a Rock Mesh](../assets/modeling/surface-appearance/SurfaceAppearance-Example-3.jpg)

_ Example 3D assets_

#### Visual Effects

The **Visual Effects** category features custom materials, particle emitters, skybox, and lighting objects that elevate your game's aesthetics. Models in this category often contain [physically-based rendering](/docs/en-us/art/modeling/surface-appearance.md) (PRR) textures that allow you to represent realistic shading and lighting in the 3D space, as well as custom [particle emitters](/docs/en-us/effects/particle-emitters.md), [trails](/docs/en-us/effects/trails.md), [light sources](/docs/en-us/effects/light-sources.md), and [skyboxes](/docs/en-us/environment/skybox.md).

![A sphere with a basket-like surface.](../assets/modeling/surface-appearance/Opacity-0.png)![A clay colored sphere with an extremely rocky surface](../assets/modeling/surface-appearance/Normal-1.png)![A sphere with regular triangular patterns on its surface completely invisible.](../assets/modeling/surface-appearance/Opacity-1.png)

_ Example visual effect assets_

#### 2D Assets

The **2D Assets** category features two-dimensional assets that personalize your game's environment and UI elements. This category primarily contains [decals](/docs/en-us/parts/textures-decals.md), [videos](/docs/en-us/ui/video-frames.md), and unique fonts that aren't available in Studio's default settings.

![Example of a music UI element.](../assets/creator-store/CS-UI-1.png)![Example of a particle UI element.](../assets/creator-store/CS-UI-2.png)![Example of a tool UI element.](../assets/creator-store/CS-UI-3.png)

_ Example 2D assets_

#### Gameplay

The **Gameplay** category features core systems and scripts that help drive gameplay logic and player interaction. Models in this category often contain [scripts](/docs/en-us/scripting/locations.md), [packages](/docs/en-us/projects/assets/packages.md), and custom tooling that streamline feature development.

![Example of a portal gameplay element.](../assets/creator-store/CS-Gameplay-1.png)

![Example of a map maker gameplay element.](../assets/creator-store/CS-Gameplay-2.png)

_ Example gameplay assets_

#### Plugins

The **Plugins** category features Studio extensions that enhance workflows and speed up the creative process. [Plugins](/docs/en-us/studio/plugins.md) in this category add additional features and functionality to Studio for unique design and gameplay requirements.

_ Example plugin assets_

#### Audio

The **Audio** category features a sound library of music and sound effects that fit any game's mood or atmosphere. This category primarily contains [audio](/docs/en-us/audio/objects.md) objects, sometimes with [additional effects](/docs/en-us/audio/effects.md) that modify or enhance audio streams.

_ Example audio assets_

## Find assets

In addition to asset categories, the Creator Store offers an **Advanced Filter** button with specialty filters to further narrow your search results so that you can find the exact assets that you're looking for. When you select the Advanced Filter button, you can:

- Sort by relevance or rating.
- Filter creators by verification status and username.
- Set price parameters.
- Specify that you only want to see results that contain specific asset types.

#### Advanced Filter button

#### Advanced Filter Options

When you find an asset of interest, hover over the asset's thumbnail and click the magnifying glass icon to open the asset's details page. Every asset's details page includes:

- The name of the account that's distributing the asset.
- A button to either acquire or purchase the asset.
- Video preview and up to five images that highlight the asset's appearance or functionality.
- The asset type, when it was created, and when it was last updated.
- A description of the asset.
- Technical details, such as the asset's triangle, vertice, and script count.
- A ratings score and reviews from other creators.

#### Inspect Asset button

#### Asset Details Page

If you are looking at the asset's details page on the Creator Hub, you can click the **Try in Roblox** button to test the asset in a custom demo experience, if available, or click the main blue button at the top-right corner to acquire or purchase the asset and add it to your inventory.

![Example of a Get Model button.](../assets/creator-store/Try-In-Roblox-Button.png)

![Example of a Buy Asset button.](../assets/creator-store/Buy-Model-Button.png)

If you are looking at the asset's details page while in Studio, you can also insert it directly to your experience:

- If the asset is a model, mesh, decal, video, or audio asset, click it or drag‑and‑drop it into the 3D viewport. The asset displays in the Explorer window and any applicable 3D content displays in the 3D viewport.
- If the asset is a plugin, click it and use the **Install** button to add it to the mezzanine's **Plugins** tab.
- If the asset is a font, click it and use the **Install** button to add it to your font library. The font becomes available for user interface elements such as text labels or buttons.

> **Info:** Some assets include scripts that perform specific actions, such as animating at runtime or triggering a sound. If you want to use an asset without allowing any of its scripts to run, right‑click the object in the **Explorer** window, then select **Disable Scripts** from the contextual menu.
## Distribute and sell assets

When you are ready, you can publicly distribute and sell your own assets on the Creator Store for others to use within their own game development. Specifically, as long as you and your assets meet Creator Store requirements, you can:

- Distribute and make freely available any mesh or image that you have imported through the 3D Importer, or any model, plugin, or audio asset that you have uploaded to your inventory.
- Sell any model or plugin and earn 100% of net proceeds on transactions. Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.

> **Info:** In order to set any USD prices and sell your assets, **you must have a seller account**. Roblox administers seller accounts through Stripe, a third-party payments provider.

Before you import an asset to distribute and sell on the Creator Store, it's highly recommended to opt-into the [Asset Privacy](/docs/en-us/projects/assets/privacy.md) beta so that any image, mesh, or decal is created as Restricted by default. When an asset is Restricted, Roblox always checks its permissions when it loads into an experience or when a creator takes an action on the asset, such as inserting it into Studio, sharing it with another creator, or listing it on the Creator Store.

> **Info:** If a creator or experience doesn't have your explicit permission to use an asset, it cannot load in Studio or at runtime.

For more information on how to distribute assets on the Creator Hub or inside Studio, click through the following tabs.

#### On the Creator Hub

To distribute an asset through the Creator Hub:

1. In the horizontal navigation, select **Development Items**. All assets you have previously imported display within their respective category.
2. Select the asset that you want to distribute. The asset's **Configure** page displays.
3. Configure settings for your asset's details page.
  1. Fill out the **Name** and **Description** fields.
  2. **OPTIONAL** If you are ID or phone verified, add up to one video and 5 thumbnail images that showcase your asset's appearance or functionality.
  3. **OPTIONAL** In the **Try in Roblox** section, choose the default Roblox experience or provide a custom experience for customers to test your asset.
4. In the **Distribution** section, toggle on **Distribute on Creator Store**.
5. If you have a seller account and want to sell a plugin or model, set a price in USD for the asset in the **USD Pricing** field. If you keep the default value of **Free**, the asset displays on the Creator Store as free to all creators.
6. Click the **Save Changes** button. After a few moments, the asset becomes public and visible on the Creator Store.

> **Info:** If you are distributing an audio asset for the first time, you must also enable all legal agreements, then click the **Submit** button.

#### Inside Studio tab

To distribute an asset inside Studio:

1. If the asset is already in your inventory,
  1. Navigate to the **Toolbox**, then select the **Creations** tab. All assets you have previously imported display within the chosen category.
  2. Right-click the asset you'd like to distribute and select **Edit Asset**. The **Asset Configuration** window opens.
  3. Confirm asset details, such as its name and description.
  4. Click the **Save** button. Once the asset finishes uploading to the cloud, click the dashboard link formatted as `https://create.roblox.com/dashboard/creations/store/.../configure`.
  5. In the browser window that opens, follow the Creator Hub instructions.
2. If the asset is in Studio but not in your inventory,
  1. In the **Explorer** window, right-click the asset you'd like to distribute, then in the contextual menu, select **Save / Export** ⟩ **Save to Roblox...**. The **Asset Configuration** window opens.
  2. Provide a name and description.
  3. Set **Content Type** to **Development Item**.
  4. Set **Asset Category** to **Model**.
  5. Click the **Save** button. Once the asset finishes uploading to the cloud, click the dashboard link formatted as `https://create.roblox.com/dashboard/creations/store/.../configure`.
  6. In the browser window that opens, follow the Creator Hub instructions.

### Requirements

In order to be eligible to participate in the Creator Store,

- **Assets** must meet requirements to be listed.
- **Sellers** must meet requirements to sell models and plugins.
- **Customers** must meet requirements to purchase assets.

For a full list of these requirements, click through the following tabs.

#### Asset Requirements

Every asset that you distribute and sell on the Creator Store must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), and [Digital Millennium Copyright Act](https://create.roblox.com/docs/production/publishing/dmca-guidelines) (DMCA) regarding copyright. If any asset breaks these rules, the asset and your account may be subject to moderation.

There are limits on the number of assets you can distribute per 30 days, depending on whether you've [verified your account](/docs/en-us/production/publishing/account-verification.md):

|  | Mesh assets | Image assets | Model assets | Audio assets | Plugins |
| --- | --- | --- | --- | --- | --- |
| Verified account | 200 | 200 | 200 | 100 | 10 |
| Unverified account | 10 | 10 | 10 | 10 | 2 |

In addition, the Creator Store restricts use of the following practices to ensure asset safety:

- **Obscuring engine features within scripts**, including LuaVMs, `Global.LuaGlobals.getfenv()`, and `Global.LuaGlobals.setfenv()`.
- **Requiring remote assets,** including `Global.RobloxGlobals.require(assetId)`, `Global.LuaGlobals.loadstring()`, `Class.InsertService:LoadAsset()`, `Class.AssetService:LoadAssetAsync()`, and `Class.ModuleScript.LinkedSource`. Assets that may look useful on the surface could load another "virus" asset at runtime.
- **Including obfuscated code**. For publicly-shared assets, it's important for creators to understand what they are putting into their experiences. If code is obfuscated, creators cannot trust that the script is only doing what it should be doing.
- **Extremely large scripts**. Assets with unnecessarily large scripts, including multiple repeat lines or large strings that are unused, especially if they cause rendering issues in editors.

> **Info:** If you discover or purchase an asset that you believe violates Roblox's policies, report it using the **Report Item** option on the asset's detail page.

#### Seller Requirements

In order to set any USD prices and sell your models and plugins, you must have a seller account. In order to create a seller account, you must meet the following Roblox eligibility requirements:

- Your Roblox account must be verified with a [government ID](/docs/en-us/production/publishing/account-verification.md#verify-through-government-id). You **cannot** verify with a phone number.
- Your Roblox account must not have been recently banned for any reason.
- You must be either 18 years of age or older, or 13-17 years of age with parental consent. A parent/guardian (18+) must review and agree to the Creator Store terms, and parent/guardian information must be entered on the Stripe form.
- You must reside in [one of the countries supported](https://stripe.com/docs/connect/cross-border-payouts) by our third-party payments provider.

> **Info:** Due to restrictions, selling on the Creator Store is only available within certain regions. Seller onboarding is not yet supported in countries such as Brazil, China, India, or Russia.

If you violate any of these requirements after you create your seller account, your account will be suspended, your assets will be taken off sale, and payouts will be frozen. If you believe your account was incorrectly suspended, you can [appeal](https://www.roblox.com/report-appeals#/) the applicable violation.

> **Warning:** You can only sell assets that you own from an **individual** user account. Group-owned assets are ineligible. If you want to sell a group-owned asset, consider re‑uploading them under individual ownership.

#### Customer Requirements

Only **individual** user accounts may purchase assets for USD on the Creator Store. Groups are ineligible to purchase models or plugins at this time.

Transactions between any individual customer and seller are capped per month for safety purposes. If you're buying a lot of assets from one seller in a single month, any purchase over the limit will be prohibited until the following month. This includes any purchases between alternate accounts for either the customer or seller.

### Seller accounts

All prospective sellers on the Creator Store must complete an application form through Stripe to create their seller account, set USD prices, and receive payouts. This process applies even if you have previously sold plugins for Robux on the Creator Store.

**You are limited to one Stripe account per Roblox account**. If your Roblox account meets all eligibility criteria on the [Seller Onboarding](https://create.roblox.com/settings/eligibility/priced-assets) page, Roblox provides a link to an application form through Stripe so that you can apply for a seller account. This application form collects your personal information in order to process your case.

To avoid any delays in the application process, ensure you have the following details ready before you start filling out the form:

- Banking information, such as account number and sort code.
- Name and home address.
- Contact information, including your phone number and email address.
- Tax identification numbers (TIN), if applicable. This may differ depending on your country of residence.
- A [W8](https://support.stripe.com/express/questions/what-is-a-w-8-form) / [W9](https://support.stripe.com/express/questions/what-is-a-w-9-form) form.

> **Info:** You do not need to fill in the 'statement descriptor' and 'website' fields. If you do provide a custom statement descriptor, Roblox automatically overrides this.

After you fill out the application form, you'll receive an email acknowledging your submission, and Roblox will send you a notification when there are updates on your application. It can take up to 7 days to review your information and create your seller account.

> **Warning:** Once Stripe accepts your application, you cannot change the country associated with your seller account due to tax limitation. Ensure your information is correct when you fill out the form.

You can check the status of your application at any time by revisiting the [Seller Onboarding](https://create.roblox.com/settings/eligibility/priced-assets) page. Your approval status can be in any of the following states:

- **Pending** - Your information is being reviewed.
- **Failed** - Your seller account has not been created, either because of an error or because your information was incorrect.
- **Information Needed** - Stripe requires more information from you before they can confirm your seller account.
- **Success** - Your seller account has been successfully created. You can set prices and sell assets.
- **Rejected** - You cannot create a seller account due to fraudulent or malicious activity.

> **Warning:** If you edit any information after you have been approved, you return to the **Pending** state until Stripe reviews and confirms your changes. This temporarily freezes payouts. If you need to update your banking information or address, it's best to wait until just after your next payout.
### Earnings

Once Stripe confirms your information and creates your seller account, you can start setting USD prices for your model and plugin assets on the [Creator Dashboard](https://create.roblox.com/dashboard/creations):

- Plugins have a minimum price of $4.99 and maximum price of $249.99.
- Models have a minimum price of $2.99 and maximum price of $49.99.

When a customer buys one of your assets, the money from the sale enters a 30 day escrow period. At the end of that period, the money will get added to your Stripe account balance and will get deposited in your linked bank account in the next payout cycle.

> **Info:** If your seller account is denominated in a non-USD currency, the currency conversion will happen as each sale's proceeds are transferred into your balance. For more information, see Stripe's [Supported currencies](https://docs.stripe.com/currencies) documentation.

You can find a record of all your Creator Store transactions on the [Transactions](https://create.roblox.com/dashboard/transactions) page of the Creator Dashboard, including

- Incoming Payments (sales)
- Outgoing Payments (purchases)
- Available Balance that you will be paid in the next payout
- Pending Revenue that's currently being held in a 30-day escrow

Your earnings automatically pay out once a month to the bank associated with your seller account. This occurs on the first of every month. You cannot access your earnings outside of the payout schedule.

For some countries and currencies, there is a non-zero minimum payout amount. These minimums are documented in the [Stripe minimum payouts](https://docs.stripe.com/payouts#minimum-payout-amounts-table) table and [Stripe cross-border minimum payout amounts](https://docs.stripe.com/payouts#cbp-minimum-payout-amounts) table—the effective minimum is the greater number. ISK, HUF, TWD and UGX currencies have [special conditions](https://docs.stripe.com/currencies#special-cases).

> **Warning:** If your seller eligibility is suspended, either due to a change of seller information or moderation consequences, payouts are frozen until you can restore your eligibility. To see the status of your account, see the [Seller Onboarding](https://create.roblox.com/settings/eligibility/priced-assets) page.
### Reimbursements

Reimbursements for customers are deducted from the seller's account. This may occur if:

- A customer requests a refund or chargeback for an asset.
- An asset is moderated after customers have already purchased it, and the moderation decision is not successfully appealed within 5 days. Uploading a new version of the moderated asset will not prevent reimbursements.

When a refund occurs, Roblox removes the asset from the customer's inventory. If a very high proportion of sales for an asset come from accounts with an exceptional history of chargebacks, the asset is taken off sale and your payouts are frozen. If you have grounds to appeal this action, you can file a request with [Roblox support](https://en.help.roblox.com/hc/en-us/articles/360000245263-Appeal-Your-Content-or-Account-Moderation).

## FAQ

#### Seller FAQ

**Can I sell models for Robux?**

No, the real-world pricing model does not support Robux. You can only price assets on the Creator Store in USD.

**My country currently is not supported, how can I sell my models?**

Due to regional restrictions, the Creator Store has limited support for some buyers and sellers. In order to become a seller, you must reside in a country that Roblox's third-party payments provider supports. For more information, see Stripe's [Cross-border payouts](https://stripe.com/docs/connect/cross-border-payouts) documentation.

**Can I sell my existing models?**

If your existing models contain child image or mesh assets that you created before opting into the Asset Privacy beta, they were set to Open Use by default, meaning that they are freely available for anyone to use on Roblox if they have their assetIDs. To protect access to your content, it's recommended to:

1. Opt-in to the Asset Privacy beta.
2. Only sell newly-uploaded or versioned models with all child assets set to Restricted.

If you don't opt-in to Asset Privacy beta and set your newly uploaded image and mesh assets to Restricted, anyone will be able to easily access and use them in their projects.

> **Warning:** You can only sell models and plugins that **you** own from an individual account. You cannot sell group-owned assets or assets owned by someone else.

**Can I directly share my own assets with others, even if I'm selling them on the Creator Store?**

Yes. You can freely share assets that were created by you with other creators, groups, or games through the Creator Hub's asset permissions page.

**Can I sell something I edited, but originally bought from someone else on the Creator Store?**

No, you cannot sell or distribute composite models that contain Restricted assets that you didn't create, with the exception of Audio and Video that is also available on the Creator Store. You can share these models directly with your collaborators, but Roblox will not allow you to list assets you did not create on the Creator Store.

**Is asset privacy a form of Digital Rights Management (DRM)? Does it prevent others from sharing my paid models with others?**

No, the asset privacy feature controls how creators can purchase and load your assets on Roblox, it is not a form of DRM. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](/docs/en-us/production/publishing/rights-manager.md).

**Will my paid models be used to train Roblox's AI?**

You can configure your data-sharing preferences through the Creator Hub. Paid models are only used for AI-enhancement purposes if you choose to opt-in to data sharing. If you opt-in an asset, default for free assets on the Store, and then later opt-out:

- Roblox will remove it from the training dataset within 30 days.
- Any AI Models that were trained using your data will be updated within 365 days.

For more information, see [AI data sharing](/docs/en-us/ai-data-sharing.md).

#### Customer FAQ

**Can I buy models with Robux?**

No, the real-world pricing model does not support Robux. You can only purchase assets on the Creator Store in USD.

**Why do I have free models in my experience that aren't also in my Inventory?**

Free assets you inserted into your experience but did not acquire won't appear in your inventory unless you acquire it. If you are browsing the Creator Store in Studio, you can insert most assets into your games without needing to acquire the assets.

This can be helpful for creators who want to test out models, but we strongly recommend acquiring assets you wish to use in all of your projects. Cross-publishing works with models you previously inserted, but copy-paste workflows do not work.

**Can I put a model I purchased into a group or collaborative experience?**

Yes, but there are a few restrictions and workflows which may not work as expected.

**Copy and paste workflows**

If you insert a Model you purchased into a shared experience, your collaborators may be prevented from copying and pasting it into another experience unless they or the destination experience already have access to it. Note that inserting a model that you own will automatically grant that experience permission to use the model.

Cross-publishing between experiences is supported with individual and group-owned experiences. However, because of current limitations with asset ownership, copy and paste flows will be broken for collaborators across group-owned experiences who do not own the model.

**Local place workflows**

You need to ensure that experiences have permissions to the model in Creator Hub. Attempting to load a paid model's Restricted child image and mesh assets without permission will result in errors in the output window.

**Can I put a model I purchased into an un-copylocked experience?**

Yes, but for people forking the experience, none of the model's Restricted child image and mesh assets will load unless that person has also purchased the model.

**Can I dynamically load a paid model in an experience?**

This will only work if the experience is owned by someone who bought the asset or if the experience itself has permission, which you can [grant](/docs/en-us/projects/assets/privacy.md#grant-permissions) on the asset's permissions page. It will not work for:

- Group experiences, unless the model was inserted into the experience before publish time.
- Collaborative experiences where the experience owner does not also own it.

**How do I report an asset?**

If you discover or purchase an asset that you believe violates Roblox policies, report it using the **Report Item** option on the asset's detail page.