---
title: "Glossary"
url: /docs/en-us/ip-licensing/glossary
last_updated: 2026-07-09T23:49:53Z
description: "Glossary of IP licensing terms."
---

# Glossary

| **Term** | **Description** |
| --- | --- |
| **Intellectual property (IP)** | An IP represents a franchise or body of creative works that can be made available for licensing. |
| **Rights holder** | The entity that is the licensor for the creative work, brand, or franchise being registered. |
| **IP library** | A list of all of your IP families; a library of text and images that Roblox uses to identify the IP. |
| **IP family** | The entity of the IP being registered. For example, "Polly Pocket" or "Blue Lock". <br><br> We recommend you only create one IP family per IP. |
| **License catalog** | The full catalog of IPs on the Creator Hub that creators can request to use in their games. |
| **IP listing** | A listing that explains the IP and all available licenses to creators who want to request to use that IP. |
| **IP license** | A set of terms and conditions that defines how a particular IP can be used by creators to build games on Roblox. Rights holders can create several licenses per IP family (for example, "Polly Pocket Full License", "20% Revenue Share License", or "Minimal Maturity License"). |
| **Primary keyword** | The official name of your IP. For example, "Polly Pocket". |
| **Secondary keywords** | A list of words or phrases that represent characters, objects, places, or elements related to your IP. For example, "Polly", "Shani", and "Pollyville". |
| **Private license** | A private license is only available to creators that the rights holder reaches out to directly. |
| **Public license** | A public license is visible to all creators in the Licenses page. |
| **Revenue share rate** | The revenue share that rights holders receive from games using their IP. This is a percentage of the gross Robux the creator of the game earns. <br><br> Revenue share only applies to: <br> <br><ul><li>A game's gross revenue, which is the Robux earned after platform fees.</li><li>Earnings from after a license agreement becomes active.</li></ul> |
| **Revenue share timing** | One of: <br> <br><ul><li>**Monetize on activation**, which means the revenue share is applied the moment the agreement between the rights holder and the creator of the game becomes active.</li><li>**Monetize later**, which allows rights holders to turn on revenue share at a later date of their choosing.</li></ul> |