Lesson Description: Explore the coding concepts of functions, loops, and if/then statements with mini-projects that can be added to games like color changing platforms and traps.
Lesson Objectives |
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Skills and Concepts |
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Overview
Duration | Activity | Description |
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5 min | Introduction | Introduce the session. |
20 min | Guided Tutorial: Working with Properties | Modify the color properties of parts using scripts. |
35 min | Guided Tutorial: Coding a Trap | Code a trap using functions and if/then statements. |
5 min | Wrap-up | Reflect on project and recap concepts learned. |
Lesson Plan
Introduction
Explain today's session will be different mini-projects to develop skills in scripting
- Important to understand these concepts since adventure game will have more scripts.
- Point out these projects, like a trap, can be included in the adventure game project they'll start in Session 3.
Guided Tutorial - Working with Properties
Lead students through the following tutorials:
Encourage students to troubleshoot independently if they have an error. To help, have them try:
- Redoing their last few steps.
- Asking a peer for help.
As students write code, check that students write comments that accurately describe the code.
- Not Specific: Runs code
- Improved: Changes color of PracticePart
Guided Tutorial - Coding a Trap
Lead students through the following tutorials:
When working with if statements, check that students indent code to look like code samples. This helps make the code more readable, which becomes important as scripts grow larger.
Wrap-up
- Recap what students have created and vocabulary: property, loop, and function.
- Point out in the next session, students will start a new project where they make an adventure game.
Appendix
Troubleshooting and Classroom Tips
- While coding, remind students to double-check their capitalization or ask a peer to check their work. Even one incorrect letter can cause an error in longer words like FindFirstChildWhichIsA.
- Try the following below to help students develop troubleshooting skills.
- Purposely make a mistake in your code and ask students to identify the error. This can be easily turned into a game.
- Write a partial line of code and ask students to complete it.
- Utilize 'Ask 3 Before Me' where students ask three peers before asking the teacher for help. It's important for students to become comfortable independently troubleshooting as they advance to more complex projects.