---
title: "Export and Import Animations"
url: /docs/en-us/education/build-it-play-it-island-of-move/sharing-animations
last_updated: 2026-10-02T21:48:42Z
description: "Part of the Roblox Build It, Play It Challenge - Island of Move. Export animations to share with other developers."
---

# Export and Import Animations

Share animations with friends and fellow developers by exporting and importing them through Studio.

> **Info:****Animation Permission Changes** You can now share animations with friends, groups, and games without re-uploading them. For more information, see [Asset privacy](/docs/en-us/projects/assets/privacy.md).
## Export animations

Make sure to save your animation before exporting it.

1. In **Explorer**, expand the rig that you were animating with. It's likely that rig is named **_Dummy_**.
2. Expand **_AnimSaves_**. Then, find the name of the animation to share.
3. Right-click the animation name and select **Save to File**. This saves the animation as an `.RBXM` file on your computer, which can be shared. You can export more than one animation at a time.

## Import animations

Animations saved in an `.RBXM` file can be imported into different rigs by yourself or by friends in any Roblox file.

1. Select the rig you want to use. In the **Explorer**, select **_AnimSaves_**.
  > **Warning:****Check The Rig Has Previous Animations** If the rig doesn't have any previous animations, it won't have an AnimSaves folder. To make that folder, in the rig, create and save a new animation. Saving an animation automatically creates the needed folder.
2. Right-click on **_AnimSaves_** and select **Insert From File**. Then, pick the `.RBXM` file with the exported animation.
3. To load the animation, in the Animation Editor (see the Plugins tab), click on **⋯**. Next, in the drop-down menu, go to **Load** and select the name of the `.RBXM` file just imported.

### Troubleshooting tips

**Issue**: Animation Not Loading In the original `.RBXM` file, make sure there is a saved `Class.KeyframeSequence` object.

If only a `Class.Keyframe` object was imported, try re-exporting the original animation and importing again. Make sure to export the named `Class.KeyframeSequence` and not just a keyframe object.