Series Description
Create an adventure game where players explore a world to find items to harvest and sell. Perfect for those who have already have some familiarity with Roblox Studio and basic coding concepts up to if/then statements.
Objectives and Prerequisites
Learning Objectives | Apply knowledge of common coding concepts, such as variables, if statements, and functions to create scripts. Practice the design process by pre-planning, designing, and then testing to iterate and improve an experience. |
Prerequisites | Have an understanding of the following Lua concepts: variables, conditional (if/else) statements, and typing functions. Feel comfortable working with the world creation tools in Roblox, such as making parts or creating terrain. |
Series Contents
Article | Description |
---|---|
Create the Map | Go into pre-planning by creating a game design document, then using it to design a map with Roblox terrain tools. |
Code the Leaderboard | Create a script that manages items players collect in the experience. |
Making Collecting Items | Design an item for players to gather, then create and code a tool so they can harvest it |
Selling Items | Use Touch events in scripts to create a part that allows players to seel their items for currency. |
Buying Upgrades | Learn how to use click detectors to create a button where players can buy upgrades to give them more space for items. |
Finishing the Project | Some final steps to wrap up the project, as well as tips on how to expand and improve. |
Example Project
Play an version of the final project to see what you can develop with this series. |