---
title: "Makeup specifications"
url: /docs/en-us/avatar/makeup/specifications
last_updated: 2026-07-10T16:31:45Z
description: "Makeup is a cosmetic look made up of multiple facial textures and optional eyebrow and eyelashes."
---

# Makeup specifications

Makeup is a unique avatar asset that converts a combination of textures into a single `Decal` object that is applied over a character's face. Makeup can also include optional eyebrows and eyelashes, which are MeshPart accessories that include their own textures.

> **Warning:** **If creating other types of 3D models:**- For generic meshes, see [general mesh specifications](/docs/en-us/art/modeling/specifications.md) and [general export settings](/docs/en-us/art/modeling/export-requirements.md). - For layered accessories, see [layered accessory specifications](/docs/en-us/avatar/layered-accessories/specifications.md) and [layered export settings](/docs/en-us/avatar/layered-accessories/export.md). - For avatar characters, see [avatar specifications](/docs/en-us/avatar/character-bodies/specifications.md) and [avatar export settings](/docs/en-us/avatar/character-bodies/export.md).
## General

If you are following the best practice creation process, ensure that your template file submission includes the following correctly configured and named objects:

- A **head mesh object** and associated **cage mesh object**.
  - These two objects must include the prefix "TransferTarget_" in their name.
- **TransferTexture mesh objects** for each region: `Eyes`, `Face`, `Lips`.
  - These three objects must follow the following naming conventions.
    - `TransferTexture_Eyes_01`
    - `TransferTexture_Lips_01`
    - `TransferTexture_Face_01`
    - Any for multiple regions, increment the affix number: `TransferTexture_Face_02`
- Optional [eyebrows and eyelashes](#optional-eyebrows-and-eyelashes).

> **Warning:** The [provided Roblox makeup template head](https://github.com/Roblox/avatar/tree/main/Makeup) should already be properly configure with the correct objects and naming convention. To prevent issues with import, avoid renaming or deleting the data model of the template head when creating your own makeup.
## Decals and textures

All textures created for accessories must meet Roblox's [texture specifications](/docs/en-us/art/modeling/texture-specifications.md), but makeup textures includes two addtional considerations:

- There is a 4K texture limit for [in-game](/docs/en-us/avatar/in-experience-creation.md) makeup creation.
- There is a 1K texture limit for makeup that you upload to the [Marketplace](https://www.roblox.com/catalog).

For additional information on PBR textures, see [PBR textures](/docs/en-us/art/modeling/surface-appearance.md).

## (Optional) Eyebrows and eyelashes

Eyebrows and eyelashes are layered accessories, meaning that they must meet [layered accessory requirements](/docs/en-us/avatar/layered-accessories/specifications.md), notably:

- **Cage data** - Eyebrows and eyelashes each require their own inner and outer cage.
  - Eyebrows and eyelashes can also take advantage of automatic skinning, specifically with [special skinning joints](/docs/en-us/avatar/automatic-skinning-transfer.md#special-skinning-transfer-joints).
- **Geometry size** - Eye accessories can't exceed [maximum dimensions](/docs/en-us/avatar/layered-accessories/specifications.md) for their asset type.
- **Budgets** - Eye accessories can't exceed 4k triangles each.