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Export layered accessories

When you are ready to export a layered accessory model that meets Roblox's layered accessory specifications, it's important to review the following prerequisite information and step-by-step instructions for the .fbx or .gltf export files so that your creation takes advantage of all of Studio's Importer features.

This is particularly important for layered accessory models because they contain all the mesh and texture data, including the rig and influence data that's essential for accessories to move and animate properly with character bodies across the platform.

Prerequisites

Before you export your custom layered accessory, ensure that you are only exporting the Roblox supported objects related to your model. If you have any modifiers to your mesh or project objects, make sure to apply or delete them before export.

You can export layered accessory models with the following object structure:

  • Armature parent

    • Bones / joints
    • Primary mesh object
  • Cage parent object

    • Inner cage mesh object
    • Outer cage mesh object
Blender layered accessory data model example

You can also export shoes together. Even though left and right shoes are separate layered accessories, you can either export the left and right shoe individually, or export both shoes at the same time using the following structure:

  • Armature parent

    • Bones / joints
    • Left shoe mesh object
    • Right shoe mesh object
  • Cage parent object

    • Left shoe inner cage
    • Left shoe outer cage
    • Right shoe inner cage
    • Right shoe outer cage
Shoe layered accessory data model example

Blender export settings

Blender allows you to export your layered accessory as either a .fbx or .gltf file. If you are exporting it as a .fbx file, familiarize yourself with Blender's FBX scaling to ensure that you successfully import the model into Studio at the correct scale.

To export your layered accessory in Blender as a .fbx file:

  1. In the topbar, click File > Export > FBX (.fbx). The Blender File View window displays.

  2. On the right-hand side, set Path Mode to Copy, then toggle the Embed Textures button.

  3. In the Transform section, set Apply Scalings to FBX Unit Scale. If you run into scaling issues on import, see Blender FBX scaling for alternative approaches.

  4. In the Armature section, uncheck Add Leaf Bones.

  5. Click the Export FBX button and save the .fbx to the directory of your choice.

Maya export settings

To export your layered accessory in Maya as a .fbx file:

  1. In the topbar, click File > Export All. The Export All window displays.

  2. Near the bottom of the window, click the Files of type dropdown, then select FBX export.

  3. On the right-hand side of the window, navigate to the Options... section.

  4. In the Geometry section, enable Smooth Mesh and Referenced Asset Content.

  5. If you need to import textures as a .png, in the Embed Media section, enable Embed Media.

  6. In the Advanced Options section,

    • Navigate to Units, then enable Automatic.
    • Navigate to Axis Conversion, then set the Up Axis property to Y.
  7. Click the Export All button and save the .fbx to the directory of your choice.

    Screenshot of Maya export settings for exports with animation.
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