---
title: "Texturing face"
url: /docs/en-us/art/characters/creating/texturing-face
last_updated: 2026-07-08T21:51:34Z
description: "Use Blender to apply a custom surface appearance on your character's face."
---

# Texturing face

After texturing the eyes, you can begin texturing the face. The concepts are similar to texturing the eyes, though you only use an opaque texture to ensure that the custom skin tone can remain visible.

To texture the face:

1. In the Texture Paint tab, resize your texture resolution to **2048** or **4098**:
  1. In the left Paint window, select **Image** > **Resize**.
  2. Set the texture size to **2048 x 2048**.
2. In the Tool sidebar, update your brush settings for the facial features.
  1. In Brush Settings, start with the following Brush recommendations:
    1. **Radius** to **5px**. You can change this radius as you paint.
    2. **Strength** to **0.300**. Modify this value when applicable.
    3. In Symmetry, enable **X Axis Mirroring**.
  2. In Color Picker, select a neutral **dark** shade for the shadows.
3. Apply texture to your character's face features, such as the nostrils, wrinkles, ears, and chin. Keep in mind that the painted textures will look softer and blended with the surface once the texture resolution is resized.
4. When complete, resize your texture resolution back to **1024 x 1024**:
  1. In the left Paint window, select **Image** > **Resize**.
  2. Set the texture size back to **1024 x 1024**.

Your final result should include various facial textures that help accentuate the features of your character and work well with any custom skin tone. Try exploring various amounts of texturing and the types of surfaces you could expect on skin, such as wrinkles, scars, or dirt/grunge. You should also verify your textures between several skin tones to ensure that your texturing looks acceptable with various skin types.

_Default Green_

_Pink_

_Blue_

> **Success:** For a comparison reference, you can download [this version of the tutorial project with texturing completed](../../../assets/art/reference-files/checkpoint/2_Goblin-textured.blend).