Export your mesh or model as a .fbx to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, a .fbx export contains both the rig and influence data you need to later import into Studio.
Before exporting, check that your model meets Roblox's accessory specifications to ensure Studio compatibility. Rigid accessories do not require any of the layered specifications, but still need to adhere to the other requirements. If you have any modifiers to your mesh or project objects, make sure to apply or delete them before export.
- If you are creating an avatar character model, ensure that your model follows Character Specifications.
- If you are creating a generic mesh, ensure that your model follows Roblox's General Specifications.
Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export Transform > Scale is set to .01 (step 4) to ensure similar .fbx scaling within Studio.
To export the .fbx file in Blender:
In the topbar, click File. A pop-up menu displays.
Select Export, then FBX (.fbx). The Blender File View window displays.
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.
Under the Armature section, disable Add Leaf Bones.
Unless exporting content with animation keyframes, such as a walk cycle or a character with facial animation data, disable Bake Animation.
Click the Export FBX button.