---
title: "Test poses"
url: /docs/en-us/art/accessories/creating/test-poses
last_updated: 2026-06-24T18:42:03Z
description: "Test your poses after rigging a clothing item to ensure the clothes bend and deform correctly."
---

# Test poses

With the clothing mesh parented to an armature, you can now perform quick tests to verify that your clothing deforms correctly.

> **Warning:** If you see issues with the deformation of your clothing, you may need to correct the issue with weight-painting, a technique for manually applying skinning data to your meshes.
>
> This tutorial doesn't cover the process of weight-painting. For additional resources on manually weight painting and instructions on updating skinning data on meshes, see the following resources: - [Skin a simple mesh](/docs/en-us/art/modeling/skin-a-simple-mesh.md) - [Skin a humanoid mesh](/docs/en-us/art/modeling/skin-a-humanoid-model.md)

To test your clothing's movement:

1. With your armature selected, navigate to the **Properties** panel > **Armature properties**.
2. In **Viewport Display** > **Show**, enable **In Front**. The **In Front** property enables you to easily see and access the bones for posing.
3. In the viewport, select your armature and navigate to **Pose** mode.
4. Click on various bones and press `R` to rotate and set a pose. After pressing `R`:
  1. Click to save the rotation.
  2. Right-click to cancel an unsaved rotation.
  3. If you have saved a rotation, reset your pose in the viewport with right-click and select **Clear User Transforms**.
5. Try various natural poses of your character to ensure that your clothing stretches and fits correctly.

> **Success:** You've completed the rigging section of this tutorial. If desired, download a [reference sample](../../../assets/art/reference-files/checkpoint/3_LongSleeve-Rigging-Complete.blend) of this project for comparison.