Import

After creating the clothing item in your third-party modeling tool, import the .fbx using Studio's Importer tool to add the object to your project as a Model.

Use the Importer to import your .fbx into Studio:

  1. From Studio's File menu, select Import.
  2. Select your exported .fbx and verify any possible warnings or errors.
    1. Warnings or errors related to the clothing mesh may require returning to Blender to resolve.
  3. Select Import to add the model to your workspace.
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