---
title: "Export"
url: /docs/en-us/art/accessories/creating/exporting
last_updated: 2026-06-11T23:11:41Z
description: "Use Blender's FBX export with specific settings when exporting a clothing asset."
---

# Export

It's important to follow the Blender export settings to ensure a Studio-compatible `.fbx` file. Before exporting your file, ensure that you've removed extra objects, such as lights, cameras, or mannequins, and applied or removed any active modifiers.

To export your file from Blender:

1. In the topbar, click **File**. A pop-up menu displays.
2. Select **Export**, then **FBX (.fbx)**. The **Blender File View** window displays.
3. On the right-hand side, change the **Path Mode** property to **Copy**, then toggle the **Embed Textures** button.
4. If your project doesn't have .01 scene unit scaling, set the **Transform** > **Scale** to `.01`.
5. Under the **Armature** section, disable **Add Leaf Bones**.
6. Disable **Bake Animation**.
7. Click the **Export FBX** button.

> **Success:** You've completed the exporting section of this tutorial. If desired, download a [reference sample](../../../assets/art/accessories/creating/Long_Sleeve_Export.fbx) of this exported file for comparison. You can use this reference in the next importing step.