---
title: "Use Studio's Importer"
url: /docs/en-us/art/accessories/creating-rigid/importing
last_updated: 2026-08-13T00:14:29Z
description: "Use Studio's Importer to import a third-party 3D model into Studio."
---

# Use Studio's Importer

Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.

To import your asset ([downloadable reference](../../../assets/art/accessories/creating-rigid/Chest-Texturing-Complete.fbx)):

1. From Studio's **File** menu, select **Importer**.
2. In the file browser, select the `.fbx` file saved locally. The Importer loads a preview of the object.
  1. If textures don't load for your asset, continue to the next step and add textures manually later.
3. Select **Import**.
  1. The asset populates in your workspace as a `Class.Model` that contains a `Class.MeshPart` with the appropriate textures applied as a `Class.MeshPart.TextureID`.
  2. If textures were not imported correctly, follow the instructions below to add the file manually.

**Add textures manually**

If textures didn't load correctly, add them manually. You may need to save and publish your game in order to access the [Asset Manager](/docs/en-us/projects/assets/manager.md).

1. In the **Asset Manager**, click the **Import** button.
2. Upload your image file.
3. After moderation clears for your image, select the `Class.MeshPart` parented within your imported `Class.Model`.
4. In the **TextureID** property, select the value field and add the asset ID of the texture image.

> **Success:** After successful import, your model object should populate in your project as a `Class.Model` with the appropriate textures applied. See [Importer](/docs/en-us/studio/importer.md) for additional information on import settings and troubleshooting.