Rigid accessories are 3D objects that attach to attachment points around an avatar character's body. When users purchase rigid accessories on the Marketplace, such as props, weapons, and hats, they can adjust the position and rotation of the item away from the attachment point according to their avatar's body type.
This tutorial covers the basics of how to create a simple 3D model in Blender, import it into Studio, then convert it into a Marketplace-ready Accessory object that you can sell, save to your toolbox, or use within your games.

3D mesh object created in Blender

Mesh object equipped as an Accessory in Studio