Create an adventure game where players explore a world to find items to harvest and sell. Perfect for those who have already have some familiarity with Roblox Studio and basic coding concepts up to if/then statements.
Apply knowledge of common coding concepts, such as variables, if statements, and functions to create scripts.
Practice the design process by pre-planning, designing, and then testing to iterate and improve an experience.
Have an understanding of the following Lua concepts: variables, conditional (if/else) statements, and typing functions.
Feel comfortable working with the world creation tools in Roblox, such as making parts or creating terrain.
|Create the Map||Go into pre-planning by creating a game design document, then using it to design a map with Roblox terrain tools.|
|Code the Leaderboard||Create a script that manages items players collect in the experience.|
|Making Collecting Items||Design an item for players to gather, then create and code a tool so they can harvest it|
|Selling Items||Use Touch events in scripts to create a part that allows players to seel their items for currency.|
|Buying Upgrades||Learn how to use click detectors to create a button where players can buy upgrades to give them more space for items.|
|Finishing the Project||Some final steps to wrap up the project, as well as tips on how to expand and improve.|
Play an version of the final project to see what you can develop with this series.