Accessories are cosmetic items that you can equip and wear on your avatar character. You can obtain accessories and other cosmetic items from the Avatar Marketplace and use the Avatar Editor to equip and save items in your inventory. When joining most experiences, equipped cosmetic items load with your avatar character, allowing you to express yourself with a unique appearance wherever you go.

Roblox categorizes cosmetics as either 3D accessories that you can equip and fit on your character, or 2D images that you can apply to your character's surface.

3D Accessories

3D accessories are equipable accessory or clothing objects that you can use to customize your avatar character. In experiences, Roblox renders these items as Accessory objects, and some experiences may include unique or experience-specific Accessory items.

3D accessories fall under two categories:

  • Layered clothing - Clothing items that layer and stretch over any character body and existing layered accessories, such as jackets, shirts, and pants.
  • Rigid accessories - Cosmetic items that attach at specific points on the body, such as wings, weapons, or shoulder pets.

Creators who are part of the UGC program can additionally customize and upload their own assets onto the Avatar Marketplace to sell for a commission. See Selling 3D Accessories for information on uploading assets to the Avatar Marketplace.

Layered Clothing

Layered clothing are wearable 3D accessories that can stretch and fit over a character body and existing layered accessories. You can mix, match, and combine any layered clothing combination on any avatar character to create a unique look for your avatar.

Layered clothing models require additional steps in a 3D modeling tool, such as Blender or Maya, before importing the accessory into Studio. See Layered Clothing for more information on creating and implementing layered clothing in your experience.

Rigid Accessories

Rigid accessories are 3D assets that remain static when equipped on a character model. To create custom accessories for your experience, you can design and model your accessory in a third-party modeling software, import the model into Studio, and generate it as an accessory object. See Rigid Accessories for more information on adding custom rigid accessories in your experience.

Selling 3D Accessories

If you are part of the UGC program, you can upload and sell any of your layered clothing or rigid accessory items onto the Avatar Marketplace. Use the following general workflow when creating and selling assets:

  1. Create - Model and design your asset in a third party application, such as Blender or Maya. Make sure to follow the Marketplace Asset Requirements and any applicable Layered Clothing and Custom Mesh requirements.
  2. Test - During the creation process, constantly test your asset in Studio with various avatars, poses, and environments. This helps ensures your asset works as intended on different types of bodies and in combination with other accessories.
  3. Publish - After you finalize your design, create a marketplace thumbnail and upload the assets to the Avatar Marketplace for moderation and verification.
  4. Sell - Once your item clears moderation, you can enable it for sale on the Avatar Marketplace. You can additionally sponsor your items to promote and improve discoverability of your assets.

Classic Clothing

Classic clothing assets are 2D images that you can apply to the surface of an avatar body as t-shirts, shirts, or pants. You can design these assets in any image processing software, test the textures in Studio, and then upload the designs to the Avatar Marketplace to sell. See Classic Clothing for more information on creating, uploading, and selling these assets.