Accessories are cosmetic items that you can equip and wear on your avatar character. Roblox users can obtain accessories and other cosmetic items from the Avatar Marketplace and use the Avatar Editor to equip and save items in your inventory. When joining most experiences, equipped cosmetic items load with your avatar character, allowing you to express yourself with a unique appearance wherever you go.
Roblox categorizes cosmetics as either 3D accessories that you can equip and fit on your character, or 2D images that you can apply to your character's surface.
3D accessories are layerable clothing or rigid accessory objects that you can equip on avatar characters. In experiences, Roblox renders these items as Accessory objects, and some experiences may include unique or experience-specific Accessory items.
If you use a third party application, such as Blender or Maya, you can create custom accessory assets that you can import into Studio and convert into Accessory objects to use, share, or sell.
Layered clothing are wearable 3D accessories that can stretch and fit over a character body and existing layered accessories. You can mix, match, and combine any layered clothing combination on any avatar character to create a unique look for your avatar.
Layered clothing models require additional steps in a 3D modeling tool, such as Blender or Maya, before importing the accessory into Studio. See Layered Clothing for more information on creating and implementing layered clothing in your experience.
Rigid accessories are 3D assets that remain static when equipped on a character model. Unlike to layered clothing, rigid accessories attach to a character model's attachment points and do not require configuring skinning or cage data during the modeling process.
Creating and Selling
You can create custom accessories by first designing and creating a model in a third party application and then importing the asset into Studio. If you are part of the UGC program, you can publish and sell any of your layered clothing or rigid accessory items onto the Avatar Marketplace.
To create custom accessories, use the following general process to design and test your assets:
- Design and Model - Create the 3D accessory in a third party application, such as Blender or Maya. Ensure that your accessory follows Studio's Custom Mesh Requirements and any applicable Layered Clothing and Marketplace requirements.
- Import into Studio - Import the custom mesh or model into Studio using the 3D Importer.
- Test and Create - Use the Accessory Fitting Tool to test and convert your imported model into an Accessory. After creating the Accessory, you can save and share the asset in your Toolbox, or equip to a character using HumanoidDescription system.
- Publish - If you intend to sell your item in the Avatar Marketplace, create a marketplace thumbnail and publish the assets for moderation and verification.
- Sell - Once your item clears moderation, you can enable it for sale on the Avatar Marketplace. You can additionally sponsor your items to promote and improve discoverability of your assets.
Classic clothing assets are 2D images that you can apply to the surface of an avatar body as t-shirts, shirts, or pants. You can design these assets in any image processing software, test the textures in Studio, and then upload the designs to the Avatar Marketplace to sell. See Classic Clothing for more information on creating, uploading, and selling these assets.