---
title: "Sculpt detail"
url: /docs/en-us/art/accessories/creating/sculpting
last_updated: 2026-10-20T22:17:49Z
description: "Use Blender's sculpting and simulation tools to add detail to your clothing shape."
---

# Sculpt detail

After scaling and positioning your t-shirt mesh, begin applying sculpting detail to add cloth and fabric details. While there are many ways to sculpt an object in Blender, this tutorial primarily uses the **Elastic Deform**, **Inflate**, and **Clothing** tools to make your mesh look more like a realistic t-shirt.

_Clothing mesh after sculpting details_

To add clothing details:

1. With **LongSleeve** active, switch to **Sculpt** mode.
2. In the top right corner of the viewport:
  1. Disable **Wireframe** mode.
  2. Enable **X-Axis symmetry** to perform symmetrical edits.
3. Select the **Elastic Deform** tool at `.5` strength to stretch parts of vertices to completely cover the mannequin.
  1. Use `F` to change the radius of the brush.
  2. Hide the mannequin to access hard-to-reach areas.
4. Select the **Cloth** tool, then:
  1. Disable **X-Axis symmetry**. The **Cloth** tool can produce unexpected results with symmetry enabled.
  2. Click and drag on your mesh to add a cloth-like surface to your mesh. Adjust the settings to change the strength of the deformations.
5. Using the **Elastic Deform**, **Inflate**, and **Cloth** tools, make the final adjustments to your mesh so that it sits on top of the mannequin with the final desired shape.