---
title: "Modify outer cage"
url: /docs/en-us/art/accessories/creating/modify-cage
last_updated: 2026-10-20T22:17:49Z
description: "Modify the outer cage to fit tightly over your clothing item."
---

# Modify outer cage

With your project environment set, you can now adjust your outer cage using sculpting and editing tools. Set your outer cage as close as possible to your t-shirt mesh to ensure the best deformation and layering effects.

> **Error:****Do not delete any vertices or faces of the provided cages.** Destructive modification of the cages can cause import issues and prevent the clothing from importing and displaying as expected.

To modify your outer cage:

1. With **LongSleeve_OuterCage** still active, switch to **Sculpt** mode.
2. In the top right corner of the viewport, enable **X-Axis symmetry** to perform symmetrical edits.
3. Select the **Inflate** tool, then press `F` to adjust the radius of the brush.
4. Starting with one side, expand the outer cage to fit precisely over the mesh
5. After expanding the cage mesh over a majority of the mesh, disable **X-Axis symmetry** and address individual spots. Keep the following in mind:
  - Your outer cage should always cover your clothing mesh.
  - Your outer cage should be as close to the clothing mesh as possible to ensure accurate layering.
  - For small angular areas, like the armpit, you may need to switch back to **Edit Mode** and grab the individual vertices to avoid crowding your cage mesh vertices.
6. Perform additional passes in **Edit** mode with wireframe enabled to ensure your outer cage vertices fit as closely as possible. A tight fit ensures that your clothing item layers as accurately as possible.

> **Success:** You've completed the caging section of this tutorial. If desired, download a [reference sample](../../../assets/art/reference-files/checkpoint/4_LongSleeve-Caging-Complete.blend) of this project for comparison before exporting your project and bringing it into Studio.