Import

After creating your t-shirt in Blender, import the .fbx using Studio's Importer tool to add the t-shirt to your project as a Model.

Use the Importer to import your .fbx into Studio:

  1. In the Home tab, click the Import button to open the Importer. A file browser opens.

  2. Select your t-shirt's .fbx file. The Importer loads a preview of the layered accessory.

  3. Select Import. The asset populates in your workspace as a Model with the appropriate textures applied as a MeshPart.TextureID.

If your textures didn't load correctly, you can import them manually using the Asset Manager:

  1. In the Asset Manager, click the Import button. If you are unable to access the Asset Manager, save and publish your game first.
  2. Upload your image file.
  3. After moderation clears your image, select the MeshPart parented within your imported Model.
  4. In the TextureID property, select the value field and add the asset ID of the texture image.
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