---
title: "Use Studio's Importer"
url: /docs/en-us/art/accessories/creating-rigid/importing
last_updated: 2026-10-20T22:17:49Z
description: "Use Studio's Importer to import a third-party 3D model into Studio."
---

# Use Studio's Importer

Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.

To import your asset ([downloadable reference](../../../assets/art/accessories/creating-rigid/Chest-Texturing-Complete.fbx)):

1. In the **Home** tab, click the **Import** button to open the Importer. A file browser opens.
2. Select your asset's `.fbx` file. The Importer loads a preview of the rigid accessory.
3. Select **Import**. The asset populates in your workspace as a `Class.Model` with the appropriate textures applied as a `Class.MeshPart.TextureID`.

**Textures didn't load correctly?**

If your textures didn't load correctly, you can import them manually using the [Asset Manager](/docs/en-us/projects/assets/manager.md):

1. In the **Asset Manager**, click the **Import** button. If you are unable to access the Asset Manager, save and publish your game first.
2. Upload your image file.
3. After moderation clears your image, select the `Class.MeshPart` parented within your imported `Class.Model`.
4. In the **TextureID** property, select the value field and add the asset ID of the texture image.

> **Success:** After successful import, your model object populates in your project as a `Class.Model` with the appropriate textures applied. See [Importer](/docs/en-us/studio/importer.md) for additional information on import settings and troubleshooting.